0:41 move second child to first child ( temp structure{ global int i, global float f, global structure{ global int i, global float f} s1_1, global 4-component vector of float bleh})
0:41 'locals2' ( temp structure{ global int i, global float f, global structure{ global int i, global float f} s1_1, global 4-component vector of float bleh})
0:41 s2_1: direct index for structure ( global structure{ global int i, global float f, global structure{ global int i, global float f} s1_1, global 4-component vector of float bleh})
0:41 'foo3' ( uniform structure{ global structure{ global int i, global float f, global structure{ global int i, global float f} s1_1, global 4-component vector of float bleh} s2_1, global int i, global float f, global structure{ global int i, global float f} s1_1})
0:43 s2_1: direct index for structure ( global structure{ global int i, global float f, global structure{ global int i, global float f} s1_1, global 4-component vector of float bleh})
0:43 'foo3' ( uniform structure{ global structure{ global int i, global float f, global structure{ global int i, global float f} s1_1, global 4-component vector of float bleh} s2_1, global int i, global float f, global structure{ global int i, global float f} s1_1})
0:44 move second child to first child ( temp float)
0:44 f: direct index for structure ( global float)
0:44 s1_1: direct index for structure ( global structure{ global int i, global float f})
0:44 'locals2' ( temp structure{ global int i, global float f, global structure{ global int i, global float f} s1_1, global 4-component vector of float bleh})
0:46 s2_1: direct index for structure ( global structure{ global int i, global float f, global structure{ global int i, global float f} s1_1, global 4-component vector of float bleh})
0:46 'foo3' ( uniform structure{ global structure{ global int i, global float f, global structure{ global int i, global float f} s1_1, global 4-component vector of float bleh} s2_1, global int i, global float f, global structure{ global int i, global float f} s1_1})
0:48 move second child to first child ( temp float)
0:48 f: direct index for structure ( global float)
0:48 s1_1: direct index for structure ( global structure{ global int i, global float f})
0:48 'locals2' ( temp structure{ global int i, global float f, global structure{ global int i, global float f} s1_1, global 4-component vector of float bleh})
0:66 move second child to first child ( temp 16-element array of float)
0:66 'a' ( temp 16-element array of float)
0:66 'localArray' ( temp 16-element array of float)
0:68 move second child to first child ( temp 4-component vector of float)
0:68 bleh: direct index for structure ( global 4-component vector of float)
0:68 'locals2' ( temp structure{ global int i, global float f, global structure{ global int i, global float f} s1_1, global 4-component vector of float bleh})
0:68 'color' ( smooth in 4-component vector of float)
0:69 move second child to first child ( temp float)
0:69 direct index ( temp float)
0:69 bleh: direct index for structure ( global 4-component vector of float)
0:69 'locals2' ( temp structure{ global int i, global float f, global structure{ global int i, global float f} s1_1, global 4-component vector of float bleh})
0:71 move second child to first child ( temp 4-component vector of float)
0:71 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
0:71 component-wise multiply ( temp 4-component vector of float)
0:71 vector-scale ( temp 4-component vector of float)
0:71 bleh: direct index for structure ( global 4-component vector of float)
0:71 'locals2' ( temp structure{ global int i, global float f, global structure{ global int i, global float f} s1_1, global 4-component vector of float bleh})
0:71 f: direct index for structure ( global float)
0:71 s1_1: direct index for structure ( global structure{ global int i, global float f})
0:71 'locals2' ( temp structure{ global int i, global float f, global structure{ global int i, global float f} s1_1, global 4-component vector of float bleh})
0:? 'coord' ( smooth in 2-component vector of float)
0:? 'color' ( smooth in 4-component vector of float)
0:? 'foo' ( uniform structure{ global int i, global float f})
0:? 'foo2' ( uniform structure{ global int i, global float f, global structure{ global int i, global float f} s1_1, global 4-component vector of float bleh})
0:? 'foo3' ( uniform structure{ global structure{ global int i, global float f, global structure{ global int i, global float f} s1_1, global 4-component vector of float bleh} s2_1, global int i, global float f, global structure{ global int i, global float f} s1_1})
0:? 'uFloatArray' ( uniform 16-element array of float)
0:41 move second child to first child ( temp structure{ global int i, global float f, global structure{ global int i, global float f} s1_1, global 4-component vector of float bleh})
0:41 'locals2' ( temp structure{ global int i, global float f, global structure{ global int i, global float f} s1_1, global 4-component vector of float bleh})
0:41 s2_1: direct index for structure ( global structure{ global int i, global float f, global structure{ global int i, global float f} s1_1, global 4-component vector of float bleh})
0:41 'foo3' ( uniform structure{ global structure{ global int i, global float f, global structure{ global int i, global float f} s1_1, global 4-component vector of float bleh} s2_1, global int i, global float f, global structure{ global int i, global float f} s1_1})
0:43 s2_1: direct index for structure ( global structure{ global int i, global float f, global structure{ global int i, global float f} s1_1, global 4-component vector of float bleh})
0:43 'foo3' ( uniform structure{ global structure{ global int i, global float f, global structure{ global int i, global float f} s1_1, global 4-component vector of float bleh} s2_1, global int i, global float f, global structure{ global int i, global float f} s1_1})
0:44 move second child to first child ( temp float)
0:44 f: direct index for structure ( global float)
0:44 s1_1: direct index for structure ( global structure{ global int i, global float f})
0:44 'locals2' ( temp structure{ global int i, global float f, global structure{ global int i, global float f} s1_1, global 4-component vector of float bleh})
0:46 s2_1: direct index for structure ( global structure{ global int i, global float f, global structure{ global int i, global float f} s1_1, global 4-component vector of float bleh})
0:46 'foo3' ( uniform structure{ global structure{ global int i, global float f, global structure{ global int i, global float f} s1_1, global 4-component vector of float bleh} s2_1, global int i, global float f, global structure{ global int i, global float f} s1_1})
0:48 move second child to first child ( temp float)
0:48 f: direct index for structure ( global float)
0:48 s1_1: direct index for structure ( global structure{ global int i, global float f})
0:48 'locals2' ( temp structure{ global int i, global float f, global structure{ global int i, global float f} s1_1, global 4-component vector of float bleh})
0:66 move second child to first child ( temp 16-element array of float)
0:66 'a' ( temp 16-element array of float)
0:66 'localArray' ( temp 16-element array of float)
0:68 move second child to first child ( temp 4-component vector of float)
0:68 bleh: direct index for structure ( global 4-component vector of float)
0:68 'locals2' ( temp structure{ global int i, global float f, global structure{ global int i, global float f} s1_1, global 4-component vector of float bleh})
0:68 'color' ( smooth in 4-component vector of float)
0:69 move second child to first child ( temp float)
0:69 direct index ( temp float)
0:69 bleh: direct index for structure ( global 4-component vector of float)
0:69 'locals2' ( temp structure{ global int i, global float f, global structure{ global int i, global float f} s1_1, global 4-component vector of float bleh})
0:71 move second child to first child ( temp 4-component vector of float)
0:71 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
0:71 component-wise multiply ( temp 4-component vector of float)
0:71 vector-scale ( temp 4-component vector of float)
0:71 bleh: direct index for structure ( global 4-component vector of float)
0:71 'locals2' ( temp structure{ global int i, global float f, global structure{ global int i, global float f} s1_1, global 4-component vector of float bleh})
0:71 f: direct index for structure ( global float)
0:71 s1_1: direct index for structure ( global structure{ global int i, global float f})
0:71 'locals2' ( temp structure{ global int i, global float f, global structure{ global int i, global float f} s1_1, global 4-component vector of float bleh})
0:? 'coord' ( smooth in 2-component vector of float)
0:? 'color' ( smooth in 4-component vector of float)
0:? 'foo' ( uniform structure{ global int i, global float f})
0:? 'foo2' ( uniform structure{ global int i, global float f, global structure{ global int i, global float f} s1_1, global 4-component vector of float bleh})
0:? 'foo3' ( uniform structure{ global structure{ global int i, global float f, global structure{ global int i, global float f} s1_1, global 4-component vector of float bleh} s2_1, global int i, global float f, global structure{ global int i, global float f} s1_1})
0:? 'uFloatArray' ( uniform 16-element array of float)