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17 lines
226 B
GLSL
17 lines
226 B
GLSL
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#version 110
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uniform vec4 bigColor;
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varying vec4 BaseColor;
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uniform float d;
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void main()
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{
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vec4 color = BaseColor;
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while (color.x < d) {
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color += bigColor;
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}
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gl_FragColor = color;
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}
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