glslang/Test/remap.similar_1a.none.frag

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#version 450
in float inf;
in flat ivec4 ini4;
out vec4 outf4;
float Test1(int bound)
{
float r = 0;
for (int x=0; x<bound; ++x)
r += 0.5;
return r;
}
float Test2(int bound)
{
if (bound > 2)
return Test1(bound);
else
return float(bound * 2 +
ini4.y * ini4.z +
ini4.x);
}
void main()
{
outf4 = vec4(Test1(int(inf)) +
Test2(int(inf)));
}