mirror of
https://github.com/KhronosGroup/glslang
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16 lines
302 B
GLSL
16 lines
302 B
GLSL
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RWByteAddressBuffer sbuf;
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float4 main(uint pos : FOO) : SV_Target0
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{
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uint size;
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sbuf.GetDimensions(size);
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sbuf.Store(pos, sbuf.Load(pos));
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sbuf.Store2(pos, sbuf.Load2(pos));
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sbuf.Store3(pos, sbuf.Load3(pos));
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sbuf.Store4(pos, sbuf.Load4(pos));
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return sbuf.Load(pos);
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}
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