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https://github.com/KhronosGroup/glslang
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102 lines
1.4 KiB
GLSL
102 lines
1.4 KiB
GLSL
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#version 450 core
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#extension GL_EXT_shader_16bit_storage : enable
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struct S
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{
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int16_t x;
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i16vec2 y;
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i16vec3 z;
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};
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layout(column_major, std140) uniform B1
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{
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int16_t a;
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i16vec2 b;
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i16vec3 c;
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int16_t d[2];
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S g;
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S h[2];
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int j;
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} b1;
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layout(row_major, std430) buffer B2
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{
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int16_t o;
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i16vec2 p;
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i16vec3 q;
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int16_t r[2];
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S u;
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S v[2];
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int16_t w[];
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} b2;
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struct S2 {
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mat4x4 x;
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int16_t y;
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int z;
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};
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struct S3 {
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S2 x;
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};
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layout(row_major, std430) buffer B3
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{
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S2 x;
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} b3;
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layout(column_major, std430) buffer B4
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{
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S2 x;
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} b4;
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void func3(S2 x) {
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}
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S2 func4() {
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return b4.x;
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}
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int func(int16_t a) {
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return 0;
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}
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struct S4 {
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int x;
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int16_t y;
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};
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int func2(int a) { return 0; }
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void main()
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{
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b2.o = b2.q[1];
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b2.p = b2.q.xy;
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b2.o = max(b1.a, b1.a);
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bvec2 bv = lessThan(b2.p, b2.p);
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b2.o = b1.a + b1.a;
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b2.o = -b1.a;
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b2.o = b1.a + 1;
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b2.p = b2.p.yx;
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b4.x = b3.x;
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int16_t f0;
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S2 f1;
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S3 f2;
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if (b1.a == b1.a) {}
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b2.r = b2.r;
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b2.p = i16vec2(3, 4);
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i16vec2[2](i16vec2(ivec2(1,2)), i16vec2(ivec2(3,4)));
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// NOT ERRORING YET
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b3.x;
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S4(0, int16_t(0));
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func2(b1.a);
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}
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layout(column_major, std140) uniform B6
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{
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i16mat2x3 e;
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} b6;
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