glslang/Test/spv.ssboAlias.frag

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AppendStructuredBuffer<uint> Buf1 : register(u1);
AppendStructuredBuffer<uint> Buf2 : register(u2);
AppendStructuredBuffer<uint> Buf3 : register(u1);
float4 main() : SV_Target
{
Buf1.Append(10u);
Buf2.Append(20u);
return float4(1.0, 3.0, 5.0, 1.0);
}