glslang/Test/matrixError.vert

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#version 120
attribute vec3 v3;
uniform mat3x2 m32;
const mat2x4 m24 = mat2x4(1.0, 2.0,
3.0, 4.0,
3.0, 4.0,
3.0, 4.0, 5.0); // ERROR, too many arguments
void main()
{
mat2x3 m23;
vec3 a, b;
a = v3 * m23; // ERROR, type mismatch
b = m32 * v3; // ERROR, type mismatch
m23.xy; // ERROR, can't use .
gl_Position = vec4(m23 * m32 * v3, m24[2][4]); // ERROR, 2 and 4 are out of range
}