mirror of
https://github.com/KhronosGroup/glslang
synced 2024-11-12 13:10:06 +00:00
128 lines
5.7 KiB
Plaintext
128 lines
5.7 KiB
Plaintext
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hlsl.entry-out.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:13 Function Definition: PixelShaderFunction(vf4;vf4;struct-OutParam-vf2-vi21; (global 4-component vector of float)
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0:7 Function Parameters:
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0:7 'input' (in 4-component vector of float)
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0:7 'out1' (out 4-component vector of float)
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0:7 'out2' (out structure{temp 2-component vector of float v, temp 2-component vector of int i})
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0:? Sequence
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0:8 move second child to first child (temp 4-component vector of float)
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0:8 'out1' (out 4-component vector of float)
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0:8 'input' (in 4-component vector of float)
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0:9 move second child to first child (temp 2-component vector of float)
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0:9 v: direct index for structure (temp 2-component vector of float)
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0:9 'out2' (out structure{temp 2-component vector of float v, temp 2-component vector of int i})
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0:9 Constant:
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0:9 0 (const int)
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0:9 Constant:
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0:9 2.000000
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0:9 2.000000
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0:10 move second child to first child (temp 2-component vector of int)
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0:10 i: direct index for structure (temp 2-component vector of int)
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0:10 'out2' (out structure{temp 2-component vector of float v, temp 2-component vector of int i})
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0:10 Constant:
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0:10 1 (const int)
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0:10 Constant:
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0:10 3 (const int)
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0:10 3 (const int)
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0:11 Sequence
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0:11 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (out 4-component vector of float)
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0:11 'out1' (out 4-component vector of float)
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0:11 Branch: Return
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0:? Linker Objects
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Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:13 Function Definition: PixelShaderFunction(vf4;vf4;struct-OutParam-vf2-vi21; (global 4-component vector of float)
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0:7 Function Parameters:
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0:7 'input' (in 4-component vector of float)
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0:7 'out1' (out 4-component vector of float)
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0:7 'out2' (out structure{temp 2-component vector of float v, temp 2-component vector of int i})
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0:? Sequence
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0:8 move second child to first child (temp 4-component vector of float)
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0:8 'out1' (out 4-component vector of float)
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0:8 'input' (in 4-component vector of float)
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0:9 move second child to first child (temp 2-component vector of float)
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0:9 v: direct index for structure (temp 2-component vector of float)
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0:9 'out2' (out structure{temp 2-component vector of float v, temp 2-component vector of int i})
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0:9 Constant:
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0:9 0 (const int)
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0:9 Constant:
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0:9 2.000000
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0:9 2.000000
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0:10 move second child to first child (temp 2-component vector of int)
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0:10 i: direct index for structure (temp 2-component vector of int)
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0:10 'out2' (out structure{temp 2-component vector of float v, temp 2-component vector of int i})
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0:10 Constant:
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0:10 1 (const int)
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0:10 Constant:
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0:10 3 (const int)
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0:10 3 (const int)
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0:11 Sequence
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0:11 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (out 4-component vector of float)
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0:11 'out1' (out 4-component vector of float)
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0:11 Branch: Return
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0:? Linker Objects
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 32
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "PixelShaderFunction" 9 11 18 29
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ExecutionMode 4 OriginUpperLeft
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Name 4 "PixelShaderFunction"
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Name 9 "out1"
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Name 11 "input"
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Name 16 "OutParam"
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MemberName 16(OutParam) 0 "v"
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MemberName 16(OutParam) 1 "i"
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Name 18 "out2"
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Name 29 "@entryPointOutput"
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypePointer Output 7(fvec4)
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9(out1): 8(ptr) Variable Output
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10: TypePointer Input 7(fvec4)
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11(input): 10(ptr) Variable Input
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13: TypeVector 6(float) 2
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14: TypeInt 32 1
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15: TypeVector 14(int) 2
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16(OutParam): TypeStruct 13(fvec2) 15(ivec2)
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17: TypePointer Output 16(OutParam)
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18(out2): 17(ptr) Variable Output
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19: 14(int) Constant 0
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20: 6(float) Constant 1073741824
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21: 13(fvec2) ConstantComposite 20 20
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22: TypePointer Output 13(fvec2)
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24: 14(int) Constant 1
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25: 14(int) Constant 3
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26: 15(ivec2) ConstantComposite 25 25
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27: TypePointer Output 15(ivec2)
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29(@entryPointOutput): 8(ptr) Variable Output
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4(PixelShaderFunction): 2 Function None 3
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5: Label
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12: 7(fvec4) Load 11(input)
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Store 9(out1) 12
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23: 22(ptr) AccessChain 18(out2) 19
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Store 23 21
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28: 27(ptr) AccessChain 18(out2) 24
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Store 28 26
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30: 7(fvec4) Load 9(out1)
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Store 29(@entryPointOutput) 30
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Return
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FunctionEnd
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