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18 lines
297 B
GLSL
18 lines
297 B
GLSL
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#version 300 es
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in mediump float ps;
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invariant gl_Position;
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void main()
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{
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mediump int i = (4 * gl_VertexID - 10);
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mediump int j = (4 * gl_VertexID - 10);
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gl_Position = vec4(ps);
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gl_Position *= float(i);
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gl_PointSize = ps;
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gl_PointSize *= float(j);
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}
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