glslang/Test/330.frag

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#version 330 compatibility
in vec4 inVar;
out vec4 outVar;
varying vec4 varyingVar;
void main()
{
gl_FragColor = varyingVar; // link ERROR: user output was used
gl_FragData[1] = inVar; // link ERROR: user output was used
int buffer = 4;
}
#extension GL_ARB_separate_shader_objects : enable
in gl_PerFragment {
vec4 gl_Color;
};
void foo()
{
vec4 c = gl_Color;
outVar = inVar;
}
in gl_block { // ERROR
int gl_i;
} gl_name;
in myBlock {
int gl_i; // ERROR
} gl_name; // ERROR
in gl_PerVertex { // ERROR
vec4 gl_FragCoord;
} gl_in[];
in gl_PerVertex { // ERROR
vec4 gl_FragCoord;
}; // ERROR