mirror of
https://github.com/KhronosGroup/glslang
synced 2024-11-14 13:51:04 +00:00
270 lines
10 KiB
Plaintext
270 lines
10 KiB
Plaintext
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gl_FragCoord.frag
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Shader version: 150
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Requested GL_ARB_explicit_attrib_location
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gl_FragCoord pixel center is integer
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gl_FragCoord origin is upper left
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0:? Sequence
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0:9 Sequence
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0:9 move second child to first child ( temp float)
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0:9 'myGlobalVar' ( global float)
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0:9 direct index ( temp float)
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0:9 'gl_FragCoord' ( gl_FragCoord 4-component vector of float FragCoord)
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0:9 Constant:
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0:9 0 (const int)
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0:16 Function Definition: main( ( global void)
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0:16 Function Parameters:
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0:17 Sequence
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0:17 move second child to first child ( temp 4-component vector of float)
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0:17 'myColor' (layout( location=0) out 4-component vector of float)
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0:17 Constant:
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0:17 0.200000
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0:17 0.200000
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0:17 0.200000
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0:17 0.200000
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0:18 Test condition and select ( temp void)
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0:18 Condition
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0:18 Compare Greater Than or Equal ( temp bool)
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0:18 direct index ( temp float)
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0:18 'gl_FragCoord' ( gl_FragCoord 4-component vector of float FragCoord)
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0:18 Constant:
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0:18 1 (const int)
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0:18 Constant:
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0:18 10.000000
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0:18 true case
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0:19 Sequence
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0:19 move second child to first child ( temp float)
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0:19 direct index ( temp float)
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0:19 'myColor' (layout( location=0) out 4-component vector of float)
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0:19 Constant:
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0:19 2 (const int)
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0:19 Constant:
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0:19 0.800000
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0:21 Test condition and select ( temp void)
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0:21 Condition
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0:21 Compare Equal ( temp bool)
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0:21 direct index ( temp float)
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0:21 'gl_FragCoord' ( gl_FragCoord 4-component vector of float FragCoord)
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0:21 Constant:
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0:21 1 (const int)
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0:21 trunc ( global float)
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0:21 direct index ( temp float)
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0:21 'gl_FragCoord' ( gl_FragCoord 4-component vector of float FragCoord)
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0:21 Constant:
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0:21 1 (const int)
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0:21 true case
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0:22 Sequence
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0:22 move second child to first child ( temp float)
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0:22 direct index ( temp float)
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0:22 'myColor' (layout( location=0) out 4-component vector of float)
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0:22 Constant:
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0:22 1 (const int)
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0:22 Constant:
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0:22 0.800000
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0:24 Test condition and select ( temp void)
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0:24 Condition
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0:24 Compare Equal ( temp bool)
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0:24 direct index ( temp float)
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0:24 'gl_FragCoord' ( gl_FragCoord 4-component vector of float FragCoord)
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0:24 Constant:
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0:24 0 (const int)
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0:24 trunc ( global float)
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0:24 direct index ( temp float)
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0:24 'gl_FragCoord' ( gl_FragCoord 4-component vector of float FragCoord)
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0:24 Constant:
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0:24 0 (const int)
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0:24 true case
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0:25 Sequence
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0:25 move second child to first child ( temp float)
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0:25 direct index ( temp float)
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0:25 'myColor' (layout( location=0) out 4-component vector of float)
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0:25 Constant:
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0:25 0 (const int)
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0:25 Constant:
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0:25 0.800000
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0:28 Sequence
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0:28 move second child to first child ( temp 4-component vector of float)
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0:28 'diff' ( temp 4-component vector of float)
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0:28 subtract ( temp 4-component vector of float)
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0:28 'gl_FragCoord' ( gl_FragCoord 4-component vector of float FragCoord)
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0:28 'i' ( smooth in 4-component vector of float)
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0:29 Test condition and select ( temp void)
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0:29 Condition
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0:29 Compare Greater Than ( temp bool)
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0:29 Absolute value ( global float)
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0:29 direct index ( temp float)
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0:29 'diff' ( temp 4-component vector of float)
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0:29 Constant:
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0:29 2 (const int)
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0:29 Constant:
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0:29 0.001000
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0:29 true case
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0:29 move second child to first child ( temp float)
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0:29 direct index ( temp float)
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0:29 'myColor' (layout( location=0) out 4-component vector of float)
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0:29 Constant:
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0:29 2 (const int)
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0:29 Constant:
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0:29 0.500000
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0:30 Test condition and select ( temp void)
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0:30 Condition
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0:30 Compare Greater Than ( temp bool)
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0:30 Absolute value ( global float)
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0:30 direct index ( temp float)
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0:30 'diff' ( temp 4-component vector of float)
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0:30 Constant:
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0:30 3 (const int)
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0:30 Constant:
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0:30 0.001000
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0:30 true case
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0:30 move second child to first child ( temp float)
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0:30 direct index ( temp float)
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0:30 'myColor' (layout( location=0) out 4-component vector of float)
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0:30 Constant:
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0:30 3 (const int)
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0:30 Constant:
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0:30 0.500000
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0:? Linker Objects
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0:? 'gl_FragCoord' ( gl_FragCoord 4-component vector of float FragCoord)
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0:? 'myGlobalVar' ( global float)
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0:? 'i' ( smooth in 4-component vector of float)
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0:? 'myColor' (layout( location=0) out 4-component vector of float)
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0:? 'eps' ( const float)
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0:? 0.001000
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Linked fragment stage:
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Shader version: 150
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Requested GL_ARB_explicit_attrib_location
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gl_FragCoord pixel center is integer
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gl_FragCoord origin is upper left
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|
0:? Sequence
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0:9 Sequence
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0:9 move second child to first child ( temp float)
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0:9 'myGlobalVar' ( global float)
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0:9 direct index ( temp float)
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0:9 'gl_FragCoord' ( gl_FragCoord 4-component vector of float FragCoord)
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0:9 Constant:
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0:9 0 (const int)
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0:16 Function Definition: main( ( global void)
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0:16 Function Parameters:
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|
0:17 Sequence
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0:17 move second child to first child ( temp 4-component vector of float)
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|
0:17 'myColor' (layout( location=0) out 4-component vector of float)
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0:17 Constant:
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0:17 0.200000
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0:17 0.200000
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0:17 0.200000
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0:17 0.200000
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0:18 Test condition and select ( temp void)
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0:18 Condition
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0:18 Compare Greater Than or Equal ( temp bool)
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0:18 direct index ( temp float)
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0:18 'gl_FragCoord' ( gl_FragCoord 4-component vector of float FragCoord)
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0:18 Constant:
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0:18 1 (const int)
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0:18 Constant:
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0:18 10.000000
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0:18 true case
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0:19 Sequence
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0:19 move second child to first child ( temp float)
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0:19 direct index ( temp float)
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0:19 'myColor' (layout( location=0) out 4-component vector of float)
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0:19 Constant:
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0:19 2 (const int)
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0:19 Constant:
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0:19 0.800000
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0:21 Test condition and select ( temp void)
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0:21 Condition
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0:21 Compare Equal ( temp bool)
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0:21 direct index ( temp float)
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0:21 'gl_FragCoord' ( gl_FragCoord 4-component vector of float FragCoord)
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0:21 Constant:
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0:21 1 (const int)
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0:21 trunc ( global float)
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0:21 direct index ( temp float)
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0:21 'gl_FragCoord' ( gl_FragCoord 4-component vector of float FragCoord)
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0:21 Constant:
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0:21 1 (const int)
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0:21 true case
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0:22 Sequence
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0:22 move second child to first child ( temp float)
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0:22 direct index ( temp float)
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0:22 'myColor' (layout( location=0) out 4-component vector of float)
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0:22 Constant:
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0:22 1 (const int)
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0:22 Constant:
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0:22 0.800000
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0:24 Test condition and select ( temp void)
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0:24 Condition
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0:24 Compare Equal ( temp bool)
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0:24 direct index ( temp float)
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0:24 'gl_FragCoord' ( gl_FragCoord 4-component vector of float FragCoord)
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0:24 Constant:
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0:24 0 (const int)
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0:24 trunc ( global float)
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0:24 direct index ( temp float)
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0:24 'gl_FragCoord' ( gl_FragCoord 4-component vector of float FragCoord)
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0:24 Constant:
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0:24 0 (const int)
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0:24 true case
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0:25 Sequence
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0:25 move second child to first child ( temp float)
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0:25 direct index ( temp float)
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0:25 'myColor' (layout( location=0) out 4-component vector of float)
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0:25 Constant:
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0:25 0 (const int)
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0:25 Constant:
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0:25 0.800000
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0:28 Sequence
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0:28 move second child to first child ( temp 4-component vector of float)
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0:28 'diff' ( temp 4-component vector of float)
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0:28 subtract ( temp 4-component vector of float)
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0:28 'gl_FragCoord' ( gl_FragCoord 4-component vector of float FragCoord)
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0:28 'i' ( smooth in 4-component vector of float)
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0:29 Test condition and select ( temp void)
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0:29 Condition
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0:29 Compare Greater Than ( temp bool)
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0:29 Absolute value ( global float)
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0:29 direct index ( temp float)
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0:29 'diff' ( temp 4-component vector of float)
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0:29 Constant:
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0:29 2 (const int)
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0:29 Constant:
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0:29 0.001000
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0:29 true case
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0:29 move second child to first child ( temp float)
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0:29 direct index ( temp float)
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0:29 'myColor' (layout( location=0) out 4-component vector of float)
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0:29 Constant:
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0:29 2 (const int)
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0:29 Constant:
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0:29 0.500000
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0:30 Test condition and select ( temp void)
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0:30 Condition
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0:30 Compare Greater Than ( temp bool)
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0:30 Absolute value ( global float)
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0:30 direct index ( temp float)
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0:30 'diff' ( temp 4-component vector of float)
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0:30 Constant:
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0:30 3 (const int)
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0:30 Constant:
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0:30 0.001000
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0:30 true case
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0:30 move second child to first child ( temp float)
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0:30 direct index ( temp float)
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0:30 'myColor' (layout( location=0) out 4-component vector of float)
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0:30 Constant:
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0:30 3 (const int)
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0:30 Constant:
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0:30 0.500000
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0:? Linker Objects
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0:? 'gl_FragCoord' ( gl_FragCoord 4-component vector of float FragCoord)
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0:? 'myGlobalVar' ( global float)
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0:? 'i' ( smooth in 4-component vector of float)
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0:? 'myColor' (layout( location=0) out 4-component vector of float)
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0:? 'eps' ( const float)
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0:? 0.001000
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