glslang/Test/hlsl.flattenSubset.frag

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struct S0
{
int x;
int y;
SamplerState ss;
};
struct S1
{
float b;
SamplerState samplerState;
S0 s0;
int a;
};
struct S2
{
int a1;
int a2;
int a3;
int a4;
int a5;
S1 resources;
};
SamplerState samp;
Texture2D tex;
float4 main(float4 vpos : VPOS) : COLOR0
{
S1 s1;
S2 s2;
s1.s0.ss = samp;
s2.resources = s1;
return tex.Sample(s2.resources.s0.ss, float2(0.5));
}