glslang/Test/baseResults/hlsl.structbuffer.frag.out

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hlsl.structbuffer.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:12 Function Definition: @main(u1; (temp 4-component vector of float)
0:12 Function Parameters:
0:12 'pos' (in uint)
0:? Sequence
0:13 Sequence
0:13 move second child to first child (temp structure{temp 3-component vector of float color, temp bool test, temp bool test2})
0:13 'mydata' (temp structure{temp 3-component vector of float color, temp bool test, temp bool test2})
0:13 indirect index (layout(binding=10 row_major std430 ) readonly buffer structure{temp 3-component vector of float color, temp bool test, temp bool test2})
0:13 sbuf: direct index for structure (layout(binding=10 row_major std430 ) readonly buffer implicitly-sized array of structure{temp 3-component vector of float color, temp bool test, temp bool test2})
0:13 'anon@0' (layout(binding=10 row_major std430 ) readonly buffer block{layout(binding=10 row_major std430 ) readonly buffer implicitly-sized array of structure{temp 3-component vector of float color, temp bool test, temp bool test2} sbuf})
0:13 Constant:
0:13 0 (const uint)
0:13 'pos' (in uint)
0:17 Sequence
0:17 move second child to first child (temp uint)
0:17 'size' (temp uint)
0:17 array length (temp uint)
0:17 sbuf: direct index for structure (layout(binding=10 row_major std430 ) readonly buffer implicitly-sized array of structure{temp 3-component vector of float color, temp bool test, temp bool test2})
0:17 'anon@0' (layout(binding=10 row_major std430 ) readonly buffer block{layout(binding=10 row_major std430 ) readonly buffer implicitly-sized array of structure{temp 3-component vector of float color, temp bool test, temp bool test2} sbuf})
0:17 Constant:
0:17 0 (const uint)
0:17 move second child to first child (temp uint)
0:17 'stride' (temp uint)
0:17 Constant:
0:17 32 (const uint)
0:19 Test condition and select (temp void)
0:19 Condition
0:19 test: direct index for structure (temp bool)
0:19 indirect index (layout(binding=10 row_major std430 ) readonly temp structure{temp 3-component vector of float color, temp bool test, temp bool test2})
0:19 sbuf: direct index for structure (layout(binding=10 row_major std430 ) readonly buffer implicitly-sized array of structure{temp 3-component vector of float color, temp bool test, temp bool test2})
0:19 'anon@0' (layout(binding=10 row_major std430 ) readonly buffer block{layout(binding=10 row_major std430 ) readonly buffer implicitly-sized array of structure{temp 3-component vector of float color, temp bool test, temp bool test2} sbuf})
0:19 Constant:
0:19 0 (const uint)
0:19 'pos' (in uint)
0:19 Constant:
0:19 1 (const int)
0:19 true case
0:20 Branch: Return with expression
0:? Construct vec4 (temp 4-component vector of float)
0:20 add (temp 3-component vector of float)
0:20 color: direct index for structure (temp 3-component vector of float)
0:20 indirect index (layout(binding=10 row_major std430 ) readonly temp structure{temp 3-component vector of float color, temp bool test, temp bool test2})
0:20 sbuf: direct index for structure (layout(binding=10 row_major std430 ) readonly buffer implicitly-sized array of structure{temp 3-component vector of float color, temp bool test, temp bool test2})
0:20 'anon@0' (layout(binding=10 row_major std430 ) readonly buffer block{layout(binding=10 row_major std430 ) readonly buffer implicitly-sized array of structure{temp 3-component vector of float color, temp bool test, temp bool test2} sbuf})
0:20 Constant:
0:20 0 (const uint)
0:20 'pos' (in uint)
0:20 Constant:
0:20 0 (const int)
0:20 indirect index (layout(row_major std430 ) readonly temp float)
0:20 sbuf2: direct index for structure (layout(row_major std430 ) readonly buffer implicitly-sized array of float)
0:20 'anon@1' (layout(row_major std430 ) readonly buffer block{layout(row_major std430 ) readonly buffer implicitly-sized array of float sbuf2})
0:20 Constant:
0:20 0 (const uint)
0:20 'pos' (in uint)
0:20 Constant:
0:20 0.000000
0:19 false case
0:22 Branch: Return with expression
0:22 Construct vec4 (temp 4-component vector of float)
0:22 add (temp float)
0:22 add (temp float)
0:22 direct index (temp float)
0:22 color: direct index for structure (temp 3-component vector of float)
0:22 'mydata' (temp structure{temp 3-component vector of float color, temp bool test, temp bool test2})
0:22 Constant:
0:22 0 (const int)
0:22 Constant:
0:22 0 (const int)
0:22 Convert uint to float (temp float)
0:22 'size' (temp uint)
0:22 Convert uint to float (temp float)
0:22 'stride' (temp uint)
0:12 Function Definition: main( (temp void)
0:12 Function Parameters:
0:? Sequence
0:12 move second child to first child (temp uint)
0:? 'pos' (temp uint)
0:? 'pos' (layout(location=0 ) in uint)
0:12 move second child to first child (temp 4-component vector of float)
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:12 Function Call: @main(u1; (temp 4-component vector of float)
0:? 'pos' (temp uint)
0:? Linker Objects
0:? 'anon@0' (layout(binding=10 row_major std430 ) readonly buffer block{layout(binding=10 row_major std430 ) readonly buffer implicitly-sized array of structure{temp 3-component vector of float color, temp bool test, temp bool test2} sbuf})
0:? 'anon@1' (layout(row_major std430 ) readonly buffer block{layout(row_major std430 ) readonly buffer implicitly-sized array of float sbuf2})
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:? 'pos' (layout(location=0 ) in uint)
Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:12 Function Definition: @main(u1; (temp 4-component vector of float)
0:12 Function Parameters:
0:12 'pos' (in uint)
0:? Sequence
0:13 Sequence
0:13 move second child to first child (temp structure{temp 3-component vector of float color, temp bool test, temp bool test2})
0:13 'mydata' (temp structure{temp 3-component vector of float color, temp bool test, temp bool test2})
0:13 indirect index (layout(binding=10 row_major std430 ) readonly buffer structure{temp 3-component vector of float color, temp bool test, temp bool test2})
0:13 sbuf: direct index for structure (layout(binding=10 row_major std430 ) readonly buffer implicitly-sized array of structure{temp 3-component vector of float color, temp bool test, temp bool test2})
0:13 'anon@0' (layout(binding=10 row_major std430 ) readonly buffer block{layout(binding=10 row_major std430 ) readonly buffer implicitly-sized array of structure{temp 3-component vector of float color, temp bool test, temp bool test2} sbuf})
0:13 Constant:
0:13 0 (const uint)
0:13 'pos' (in uint)
0:17 Sequence
0:17 move second child to first child (temp uint)
0:17 'size' (temp uint)
0:17 array length (temp uint)
0:17 sbuf: direct index for structure (layout(binding=10 row_major std430 ) readonly buffer implicitly-sized array of structure{temp 3-component vector of float color, temp bool test, temp bool test2})
0:17 'anon@0' (layout(binding=10 row_major std430 ) readonly buffer block{layout(binding=10 row_major std430 ) readonly buffer implicitly-sized array of structure{temp 3-component vector of float color, temp bool test, temp bool test2} sbuf})
0:17 Constant:
0:17 0 (const uint)
0:17 move second child to first child (temp uint)
0:17 'stride' (temp uint)
0:17 Constant:
0:17 32 (const uint)
0:19 Test condition and select (temp void)
0:19 Condition
0:19 test: direct index for structure (temp bool)
0:19 indirect index (layout(binding=10 row_major std430 ) readonly temp structure{temp 3-component vector of float color, temp bool test, temp bool test2})
0:19 sbuf: direct index for structure (layout(binding=10 row_major std430 ) readonly buffer implicitly-sized array of structure{temp 3-component vector of float color, temp bool test, temp bool test2})
0:19 'anon@0' (layout(binding=10 row_major std430 ) readonly buffer block{layout(binding=10 row_major std430 ) readonly buffer implicitly-sized array of structure{temp 3-component vector of float color, temp bool test, temp bool test2} sbuf})
0:19 Constant:
0:19 0 (const uint)
0:19 'pos' (in uint)
0:19 Constant:
0:19 1 (const int)
0:19 true case
0:20 Branch: Return with expression
0:? Construct vec4 (temp 4-component vector of float)
0:20 add (temp 3-component vector of float)
0:20 color: direct index for structure (temp 3-component vector of float)
0:20 indirect index (layout(binding=10 row_major std430 ) readonly temp structure{temp 3-component vector of float color, temp bool test, temp bool test2})
0:20 sbuf: direct index for structure (layout(binding=10 row_major std430 ) readonly buffer implicitly-sized array of structure{temp 3-component vector of float color, temp bool test, temp bool test2})
0:20 'anon@0' (layout(binding=10 row_major std430 ) readonly buffer block{layout(binding=10 row_major std430 ) readonly buffer implicitly-sized array of structure{temp 3-component vector of float color, temp bool test, temp bool test2} sbuf})
0:20 Constant:
0:20 0 (const uint)
0:20 'pos' (in uint)
0:20 Constant:
0:20 0 (const int)
0:20 indirect index (layout(row_major std430 ) readonly temp float)
0:20 sbuf2: direct index for structure (layout(row_major std430 ) readonly buffer implicitly-sized array of float)
0:20 'anon@1' (layout(row_major std430 ) readonly buffer block{layout(row_major std430 ) readonly buffer implicitly-sized array of float sbuf2})
0:20 Constant:
0:20 0 (const uint)
0:20 'pos' (in uint)
0:20 Constant:
0:20 0.000000
0:19 false case
0:22 Branch: Return with expression
0:22 Construct vec4 (temp 4-component vector of float)
0:22 add (temp float)
0:22 add (temp float)
0:22 direct index (temp float)
0:22 color: direct index for structure (temp 3-component vector of float)
0:22 'mydata' (temp structure{temp 3-component vector of float color, temp bool test, temp bool test2})
0:22 Constant:
0:22 0 (const int)
0:22 Constant:
0:22 0 (const int)
0:22 Convert uint to float (temp float)
0:22 'size' (temp uint)
0:22 Convert uint to float (temp float)
0:22 'stride' (temp uint)
0:12 Function Definition: main( (temp void)
0:12 Function Parameters:
0:? Sequence
0:12 move second child to first child (temp uint)
0:? 'pos' (temp uint)
0:? 'pos' (layout(location=0 ) in uint)
0:12 move second child to first child (temp 4-component vector of float)
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:12 Function Call: @main(u1; (temp 4-component vector of float)
0:? 'pos' (temp uint)
0:? Linker Objects
0:? 'anon@0' (layout(binding=10 row_major std430 ) readonly buffer block{layout(binding=10 row_major std430 ) readonly buffer implicitly-sized array of structure{temp 3-component vector of float color, temp bool test, temp bool test2} sbuf})
0:? 'anon@1' (layout(row_major std430 ) readonly buffer block{layout(row_major std430 ) readonly buffer implicitly-sized array of float sbuf2})
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:? 'pos' (layout(location=0 ) in uint)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 94
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 87 90
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 12 "@main(u1;"
Name 11 "pos"
Name 16 "sb_t"
MemberName 16(sb_t) 0 "color"
MemberName 16(sb_t) 1 "test"
MemberName 16(sb_t) 2 "test2"
Name 18 "mydata"
Name 19 "sb_t"
MemberName 19(sb_t) 0 "color"
MemberName 19(sb_t) 1 "test"
MemberName 19(sb_t) 2 "test2"
Name 21 "sbuf"
MemberName 21(sbuf) 0 "sbuf"
Name 23 ""
Name 40 "size"
Name 42 "stride"
Name 57 "sbuf2"
MemberName 57(sbuf2) 0 "sbuf2"
Name 59 ""
Name 85 "pos"
Name 87 "pos"
Name 90 "@entryPointOutput"
Name 91 "param"
MemberDecorate 19(sb_t) 0 NonWritable
MemberDecorate 19(sb_t) 0 Offset 0
MemberDecorate 19(sb_t) 1 NonWritable
MemberDecorate 19(sb_t) 1 Offset 12
MemberDecorate 19(sb_t) 2 NonWritable
MemberDecorate 19(sb_t) 2 Offset 16
Decorate 20 ArrayStride 32
MemberDecorate 21(sbuf) 0 NonWritable
MemberDecorate 21(sbuf) 0 Offset 0
Decorate 21(sbuf) BufferBlock
Decorate 23 DescriptorSet 0
Decorate 23 Binding 10
Decorate 56 ArrayStride 4
MemberDecorate 57(sbuf2) 0 NonWritable
MemberDecorate 57(sbuf2) 0 Offset 0
Decorate 57(sbuf2) BufferBlock
Decorate 59 DescriptorSet 0
Decorate 87(pos) Location 0
Decorate 90(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 0
7: TypePointer Function 6(int)
8: TypeFloat 32
9: TypeVector 8(float) 4
10: TypeFunction 9(fvec4) 7(ptr)
14: TypeVector 8(float) 3
15: TypeBool
16(sb_t): TypeStruct 14(fvec3) 15(bool) 15(bool)
17: TypePointer Function 16(sb_t)
19(sb_t): TypeStruct 14(fvec3) 6(int) 6(int)
20: TypeRuntimeArray 19(sb_t)
21(sbuf): TypeStruct 20
22: TypePointer Uniform 21(sbuf)
23: 22(ptr) Variable Uniform
24: TypeInt 32 1
25: 24(int) Constant 0
27: TypePointer Uniform 19(sb_t)
31: TypePointer Function 14(fvec3)
34: 24(int) Constant 1
35: TypePointer Function 15(bool)
38: 24(int) Constant 2
43: 6(int) Constant 32
45: TypePointer Uniform 6(int)
48: 6(int) Constant 0
53: TypePointer Uniform 14(fvec3)
56: TypeRuntimeArray 8(float)
57(sbuf2): TypeStruct 56
58: TypePointer Uniform 57(sbuf2)
59: 58(ptr) Variable Uniform
61: TypePointer Uniform 8(float)
66: 8(float) Constant 0
73: TypePointer Function 8(float)
86: TypePointer Input 6(int)
87(pos): 86(ptr) Variable Input
89: TypePointer Output 9(fvec4)
90(@entryPointOutput): 89(ptr) Variable Output
4(main): 2 Function None 3
5: Label
85(pos): 7(ptr) Variable Function
91(param): 7(ptr) Variable Function
88: 6(int) Load 87(pos)
Store 85(pos) 88
92: 6(int) Load 85(pos)
Store 91(param) 92
93: 9(fvec4) FunctionCall 12(@main(u1;) 91(param)
Store 90(@entryPointOutput) 93
Return
FunctionEnd
12(@main(u1;): 9(fvec4) Function None 10
11(pos): 7(ptr) FunctionParameter
13: Label
18(mydata): 17(ptr) Variable Function
40(size): 7(ptr) Variable Function
42(stride): 7(ptr) Variable Function
26: 6(int) Load 11(pos)
28: 27(ptr) AccessChain 23 25 26
29: 19(sb_t) Load 28
30: 14(fvec3) CompositeExtract 29 0
32: 31(ptr) AccessChain 18(mydata) 25
Store 32 30
33: 6(int) CompositeExtract 29 1
36: 35(ptr) AccessChain 18(mydata) 34
Store 36 33
37: 6(int) CompositeExtract 29 2
39: 35(ptr) AccessChain 18(mydata) 38
Store 39 37
41: 24(int) ArrayLength 23 0
Store 40(size) 41
Store 42(stride) 43
44: 6(int) Load 11(pos)
46: 45(ptr) AccessChain 23 25 44 34
47: 6(int) Load 46
49: 15(bool) INotEqual 47 48
SelectionMerge 51 None
BranchConditional 49 50 72
50: Label
52: 6(int) Load 11(pos)
54: 53(ptr) AccessChain 23 25 52 25
55: 14(fvec3) Load 54
60: 6(int) Load 11(pos)
62: 61(ptr) AccessChain 59 25 60
63: 8(float) Load 62
64: 14(fvec3) CompositeConstruct 63 63 63
65: 14(fvec3) FAdd 55 64
67: 8(float) CompositeExtract 65 0
68: 8(float) CompositeExtract 65 1
69: 8(float) CompositeExtract 65 2
70: 9(fvec4) CompositeConstruct 67 68 69 66
ReturnValue 70
72: Label
74: 73(ptr) AccessChain 18(mydata) 25 48
75: 8(float) Load 74
76: 6(int) Load 40(size)
77: 8(float) ConvertUToF 76
78: 8(float) FAdd 75 77
79: 6(int) Load 42(stride)
80: 8(float) ConvertUToF 79
81: 8(float) FAdd 78 80
82: 9(fvec4) CompositeConstruct 81 81 81 81
ReturnValue 82
51: Label
84: 9(fvec4) Undef
ReturnValue 84
FunctionEnd