glslang/Test/430.vert

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#version 430 core
layout(location = 3) vec4 v4; // ERROR
layout(location = 4) uniform vec4 uv4;
layout(location = 2) in inb1 { vec4 v; } b1; // ERROR
layout(location = 2) out outb1 { vec4 v; } b2; // ERROR
out gl_PerVertex {
float gl_ClipDistance[];
};
void foo()
{
gl_ClipDistance[2] = 3.7;
}
struct sp {
highp float f;
in float g; // ERROR
uniform float h; // ERROR
invariant float i; // ERROR
volatile float j; // ERROR
layout(row_major) mat3 m3; // ERROR
};
void foo3(invariant vec4 v4, // ERROR
volatile vec3 v3,
layout(location = 3) vec2 v2, // ERROR
centroid vec3 cv3) // ERROR
{
}
struct S {
mat3x2 m[7]; // needs 7*3 locations
float f; // needs 1 location
}; // needs 22 locations
layout(location = 10) out S cs[2]; // 10 through 10 + 2 * 22 - 1 = 53
layout(location = 54) out float cf;
layout(location = 53) out float cg; // ERROR, collision at 31
float gl_ClipDistance[17]; // ERROR, size too big