2016-05-20 18:17:26 +00:00
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float1 f1 = float1(1.0);
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float1x1 fmat11;
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float4x1 fmat41;
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float1x2 fmat12;
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double2x3 dmat23;
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int4x4 int44;
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float1 ShaderFunction(float1 inFloat1, float inScalar) : COLOR0
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{
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2016-09-03 01:13:36 +00:00
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return inFloat1;
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2016-05-20 18:17:26 +00:00
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}
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