glslang/Test/spv.pushConstant.vert

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#version 400
layout(push_constant) uniform Material {
int kind;
float fa[3];
} matInst;
out vec4 color;
void main()
{
switch (matInst.kind) {
case 1: color = vec4(0.2); break;
case 2: color = vec4(0.5); break;
default: color = vec4(0.0); break;
}
}