2023-01-04 21:02:19 +00:00
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# Copyright (C) 2020-2023 The Khronos Group Inc.
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2020-07-01 14:43:36 +00:00
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#
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# All rights reserved.
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#
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# Redistribution and use in source and binary forms, with or without
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# modification, are permitted provided that the following conditions
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# are met:
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#
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# Redistributions of source code must retain the above copyright
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# notice, this list of conditions and the following disclaimer.
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#
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# Redistributions in binary form must reproduce the above
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# copyright notice, this list of conditions and the following
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# disclaimer in the documentation and/or other materials provided
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# with the distribution.
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#
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2020-07-03 11:21:01 +00:00
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# Neither the name of The Khronos Group Inc. nor the names of its
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2020-07-01 14:43:36 +00:00
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# contributors may be used to endorse or promote products derived
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# from this software without specific prior written permission.
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#
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# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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# FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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# COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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# INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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# BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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# LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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# CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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# LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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# ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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# POSSIBILITY OF SUCH DAMAGE.
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2019-10-16 20:55:23 +00:00
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package(
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default_visibility = ["//visibility:public"],
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)
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# Description:
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#
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# Khronos reference front-end for GLSL and ESSL, and sample SPIR-V generator.
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2019-10-23 19:03:38 +00:00
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licenses(["notice"])
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2019-10-16 20:55:23 +00:00
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exports_files(["LICENSE"])
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Generate build information from CHANGES.md
This PR significantly reworks the way glslang is versioned.
Instead of committing changes to the `GLSLANG_MINOR_VERSION` define in
`glslang/Public/ShaderLang.h`, and using `make-revision` to generate
`GLSLANG_PATCH_LEVEL` in `glslang/Include/revision.h`, all version
information is now derived from the new `CHANGES.md` file.
`CHANGES.md` acts as the single source of truth for glslang version
information, along with a convenient place to put all release notes for
each notable change made.
`CHANGES.md` is parsed using the new `build_info.py` python script.
This script can read basic template files to produce new source files,
which it does to read the new `build_info.h.tmpl` to generate (at build
time) a glslang private header at
`<build-dir>/include/glslang/build_info.h`.
I've written generators for each of the CMake, Bazel, gn, and
`Android.mk` build scripts.
The new version code conforms to the Semantic Versioning 2.0 spec.
This new version is also used by the CMake rules to produce versioned
shared objects, including a major-versioned SONAME.
New APIs:
---------
* `glslang::GetVersion()` returns a `Version` struct with the version
major, minor, patch and flavor.
Breaking API changes:
---------------------
* The public defines `GLSLANG_MINOR_VERSION` and `GLSLANG_PATCH_LEVEL`
have been entirely removed.
* `glslang/Public/ShaderLang.h` and `glslang/Include/revision.h` have
been deleted.
* Instead, `<build-dir>/include/glslang/build_info.h` is created in
the build directory, and `<build-dir>/include` is a CMake `PUBLIC`
(dependee-inherited) include directory for the glslang targets.
* `<build-dir>/include/glslang/build_info.h` contains the following
new #defines:
`GLSLANG_VERSION_MAJOR`, `GLSLANG_VERSION_MINOR`,
`GLSLANG_VERSION_PATCH`, `GLSLANG_VERSION_FLAVOR`,
`GLSLANG_VERSION_GREATER_THAN(major, minor, patch)`,
`GLSLANG_VERSION_GREATER_OR_EQUAL_TO(major, minor, patch)`,
`GLSLANG_VERSION_LESS_THAN(major, minor, patch)`,
`GLSLANG_VERSION_LESS_OR_EQUAL_TO(major, minor, patch)`
* The CMake install output directory contains a copy of
`build_info.h` at: `include/glslang/build_info.h`
* Python3 is now always required to build glslang (likely always
required for transitive dependency builds).
2020-06-17 10:17:19 +00:00
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# Build information generation script
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py_binary(
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name = "build_info",
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srcs = ["build_info.py"],
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)
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2021-09-01 15:33:21 +00:00
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py_binary(
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name = "gen_extension_headers",
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srcs = ["gen_extension_headers.py"],
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)
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Generate build information from CHANGES.md
This PR significantly reworks the way glslang is versioned.
Instead of committing changes to the `GLSLANG_MINOR_VERSION` define in
`glslang/Public/ShaderLang.h`, and using `make-revision` to generate
`GLSLANG_PATCH_LEVEL` in `glslang/Include/revision.h`, all version
information is now derived from the new `CHANGES.md` file.
`CHANGES.md` acts as the single source of truth for glslang version
information, along with a convenient place to put all release notes for
each notable change made.
`CHANGES.md` is parsed using the new `build_info.py` python script.
This script can read basic template files to produce new source files,
which it does to read the new `build_info.h.tmpl` to generate (at build
time) a glslang private header at
`<build-dir>/include/glslang/build_info.h`.
I've written generators for each of the CMake, Bazel, gn, and
`Android.mk` build scripts.
The new version code conforms to the Semantic Versioning 2.0 spec.
This new version is also used by the CMake rules to produce versioned
shared objects, including a major-versioned SONAME.
New APIs:
---------
* `glslang::GetVersion()` returns a `Version` struct with the version
major, minor, patch and flavor.
Breaking API changes:
---------------------
* The public defines `GLSLANG_MINOR_VERSION` and `GLSLANG_PATCH_LEVEL`
have been entirely removed.
* `glslang/Public/ShaderLang.h` and `glslang/Include/revision.h` have
been deleted.
* Instead, `<build-dir>/include/glslang/build_info.h` is created in
the build directory, and `<build-dir>/include` is a CMake `PUBLIC`
(dependee-inherited) include directory for the glslang targets.
* `<build-dir>/include/glslang/build_info.h` contains the following
new #defines:
`GLSLANG_VERSION_MAJOR`, `GLSLANG_VERSION_MINOR`,
`GLSLANG_VERSION_PATCH`, `GLSLANG_VERSION_FLAVOR`,
`GLSLANG_VERSION_GREATER_THAN(major, minor, patch)`,
`GLSLANG_VERSION_GREATER_OR_EQUAL_TO(major, minor, patch)`,
`GLSLANG_VERSION_LESS_THAN(major, minor, patch)`,
`GLSLANG_VERSION_LESS_OR_EQUAL_TO(major, minor, patch)`
* The CMake install output directory contains a copy of
`build_info.h` at: `include/glslang/build_info.h`
* Python3 is now always required to build glslang (likely always
required for transitive dependency builds).
2020-06-17 10:17:19 +00:00
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genrule(
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name = "gen_build_info_h",
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2020-08-23 07:31:49 +00:00
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srcs = ["CHANGES.md", "build_info.h.tmpl"],
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Generate build information from CHANGES.md
This PR significantly reworks the way glslang is versioned.
Instead of committing changes to the `GLSLANG_MINOR_VERSION` define in
`glslang/Public/ShaderLang.h`, and using `make-revision` to generate
`GLSLANG_PATCH_LEVEL` in `glslang/Include/revision.h`, all version
information is now derived from the new `CHANGES.md` file.
`CHANGES.md` acts as the single source of truth for glslang version
information, along with a convenient place to put all release notes for
each notable change made.
`CHANGES.md` is parsed using the new `build_info.py` python script.
This script can read basic template files to produce new source files,
which it does to read the new `build_info.h.tmpl` to generate (at build
time) a glslang private header at
`<build-dir>/include/glslang/build_info.h`.
I've written generators for each of the CMake, Bazel, gn, and
`Android.mk` build scripts.
The new version code conforms to the Semantic Versioning 2.0 spec.
This new version is also used by the CMake rules to produce versioned
shared objects, including a major-versioned SONAME.
New APIs:
---------
* `glslang::GetVersion()` returns a `Version` struct with the version
major, minor, patch and flavor.
Breaking API changes:
---------------------
* The public defines `GLSLANG_MINOR_VERSION` and `GLSLANG_PATCH_LEVEL`
have been entirely removed.
* `glslang/Public/ShaderLang.h` and `glslang/Include/revision.h` have
been deleted.
* Instead, `<build-dir>/include/glslang/build_info.h` is created in
the build directory, and `<build-dir>/include` is a CMake `PUBLIC`
(dependee-inherited) include directory for the glslang targets.
* `<build-dir>/include/glslang/build_info.h` contains the following
new #defines:
`GLSLANG_VERSION_MAJOR`, `GLSLANG_VERSION_MINOR`,
`GLSLANG_VERSION_PATCH`, `GLSLANG_VERSION_FLAVOR`,
`GLSLANG_VERSION_GREATER_THAN(major, minor, patch)`,
`GLSLANG_VERSION_GREATER_OR_EQUAL_TO(major, minor, patch)`,
`GLSLANG_VERSION_LESS_THAN(major, minor, patch)`,
`GLSLANG_VERSION_LESS_OR_EQUAL_TO(major, minor, patch)`
* The CMake install output directory contains a copy of
`build_info.h` at: `include/glslang/build_info.h`
* Python3 is now always required to build glslang (likely always
required for transitive dependency builds).
2020-06-17 10:17:19 +00:00
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outs = ["glslang/build_info.h"],
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2021-03-18 20:42:51 +00:00
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cmd_bash = "$(location build_info) $$(dirname $(location CHANGES.md)) -i $(location build_info.h.tmpl) -o $(location glslang/build_info.h)",
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cmd_bat = "for %F in ($(location CHANGES.md)) do $(location build_info) %~dpF -i $(location build_info.h.tmpl) -o $(location glslang/build_info.h)",
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Generate build information from CHANGES.md
This PR significantly reworks the way glslang is versioned.
Instead of committing changes to the `GLSLANG_MINOR_VERSION` define in
`glslang/Public/ShaderLang.h`, and using `make-revision` to generate
`GLSLANG_PATCH_LEVEL` in `glslang/Include/revision.h`, all version
information is now derived from the new `CHANGES.md` file.
`CHANGES.md` acts as the single source of truth for glslang version
information, along with a convenient place to put all release notes for
each notable change made.
`CHANGES.md` is parsed using the new `build_info.py` python script.
This script can read basic template files to produce new source files,
which it does to read the new `build_info.h.tmpl` to generate (at build
time) a glslang private header at
`<build-dir>/include/glslang/build_info.h`.
I've written generators for each of the CMake, Bazel, gn, and
`Android.mk` build scripts.
The new version code conforms to the Semantic Versioning 2.0 spec.
This new version is also used by the CMake rules to produce versioned
shared objects, including a major-versioned SONAME.
New APIs:
---------
* `glslang::GetVersion()` returns a `Version` struct with the version
major, minor, patch and flavor.
Breaking API changes:
---------------------
* The public defines `GLSLANG_MINOR_VERSION` and `GLSLANG_PATCH_LEVEL`
have been entirely removed.
* `glslang/Public/ShaderLang.h` and `glslang/Include/revision.h` have
been deleted.
* Instead, `<build-dir>/include/glslang/build_info.h` is created in
the build directory, and `<build-dir>/include` is a CMake `PUBLIC`
(dependee-inherited) include directory for the glslang targets.
* `<build-dir>/include/glslang/build_info.h` contains the following
new #defines:
`GLSLANG_VERSION_MAJOR`, `GLSLANG_VERSION_MINOR`,
`GLSLANG_VERSION_PATCH`, `GLSLANG_VERSION_FLAVOR`,
`GLSLANG_VERSION_GREATER_THAN(major, minor, patch)`,
`GLSLANG_VERSION_GREATER_OR_EQUAL_TO(major, minor, patch)`,
`GLSLANG_VERSION_LESS_THAN(major, minor, patch)`,
`GLSLANG_VERSION_LESS_OR_EQUAL_TO(major, minor, patch)`
* The CMake install output directory contains a copy of
`build_info.h` at: `include/glslang/build_info.h`
* Python3 is now always required to build glslang (likely always
required for transitive dependency builds).
2020-06-17 10:17:19 +00:00
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tools = [":build_info"],
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)
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2021-09-01 15:33:21 +00:00
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genrule(
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name = "gen_extension_headers_h",
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srcs = ["glslang/ExtensionHeaders", "gen_extension_headers.py"],
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outs = ["glslang/glsl_intrinsic_header.h"],
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cmd_bash = "$(location gen_extension_headers) -i $(location glslang/ExtensionHeaders) -o $(location glslang/glsl_intrinsic_header.h)",
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tools = [":gen_extension_headers"],
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)
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2019-10-17 19:14:20 +00:00
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COMMON_COPTS = select({
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"@bazel_tools//src/conditions:windows": [""],
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"//conditions:default": [
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"-Wall",
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"-Wuninitialized",
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"-Wunused",
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"-Wunused-local-typedefs",
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"-Wunused-parameter",
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"-Wunused-value",
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"-Wunused-variable",
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"-Wno-reorder",
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"-std=c++11",
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"-fvisibility=hidden",
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"-fvisibility-inlines-hidden",
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"-fno-exceptions",
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"-fno-rtti",
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],
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})
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2019-10-16 20:55:23 +00:00
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cc_library(
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name = "glslang",
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srcs = glob(
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[
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"glslang/GenericCodeGen/*.cpp",
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2020-06-16 10:54:34 +00:00
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"glslang/HLSL/*.cpp",
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2019-10-16 20:55:23 +00:00
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"glslang/MachineIndependent/*.cpp",
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"glslang/MachineIndependent/preprocessor/*.cpp",
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],
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exclude = [
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2020-06-16 10:54:34 +00:00
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"glslang/HLSL/pch.h",
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2019-10-16 20:55:23 +00:00
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"glslang/MachineIndependent/pch.h",
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],
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) + [
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"OGLCompilersDLL/InitializeDll.cpp",
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2019-10-17 19:14:20 +00:00
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] + select({
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2020-08-23 07:31:49 +00:00
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"@bazel_tools//src/conditions:windows":
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["glslang/OSDependent/Windows/ossource.cpp"],
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"//conditions:default":
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["glslang/OSDependent/Unix/ossource.cpp"],
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2019-10-17 19:14:20 +00:00
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}),
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2019-10-16 20:55:23 +00:00
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hdrs = glob([
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2020-06-16 10:54:34 +00:00
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"glslang/HLSL/*.h",
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2019-10-16 20:55:23 +00:00
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"glslang/Include/*.h",
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"glslang/MachineIndependent/*.h",
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"glslang/MachineIndependent/preprocessor/*.h",
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]) + [
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"OGLCompilersDLL/InitializeDll.h",
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"StandAlone/DirStackFileIncluder.h",
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"glslang/OSDependent/osinclude.h",
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"glslang/Public/ShaderLang.h",
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Generate build information from CHANGES.md
This PR significantly reworks the way glslang is versioned.
Instead of committing changes to the `GLSLANG_MINOR_VERSION` define in
`glslang/Public/ShaderLang.h`, and using `make-revision` to generate
`GLSLANG_PATCH_LEVEL` in `glslang/Include/revision.h`, all version
information is now derived from the new `CHANGES.md` file.
`CHANGES.md` acts as the single source of truth for glslang version
information, along with a convenient place to put all release notes for
each notable change made.
`CHANGES.md` is parsed using the new `build_info.py` python script.
This script can read basic template files to produce new source files,
which it does to read the new `build_info.h.tmpl` to generate (at build
time) a glslang private header at
`<build-dir>/include/glslang/build_info.h`.
I've written generators for each of the CMake, Bazel, gn, and
`Android.mk` build scripts.
The new version code conforms to the Semantic Versioning 2.0 spec.
This new version is also used by the CMake rules to produce versioned
shared objects, including a major-versioned SONAME.
New APIs:
---------
* `glslang::GetVersion()` returns a `Version` struct with the version
major, minor, patch and flavor.
Breaking API changes:
---------------------
* The public defines `GLSLANG_MINOR_VERSION` and `GLSLANG_PATCH_LEVEL`
have been entirely removed.
* `glslang/Public/ShaderLang.h` and `glslang/Include/revision.h` have
been deleted.
* Instead, `<build-dir>/include/glslang/build_info.h` is created in
the build directory, and `<build-dir>/include` is a CMake `PUBLIC`
(dependee-inherited) include directory for the glslang targets.
* `<build-dir>/include/glslang/build_info.h` contains the following
new #defines:
`GLSLANG_VERSION_MAJOR`, `GLSLANG_VERSION_MINOR`,
`GLSLANG_VERSION_PATCH`, `GLSLANG_VERSION_FLAVOR`,
`GLSLANG_VERSION_GREATER_THAN(major, minor, patch)`,
`GLSLANG_VERSION_GREATER_OR_EQUAL_TO(major, minor, patch)`,
`GLSLANG_VERSION_LESS_THAN(major, minor, patch)`,
`GLSLANG_VERSION_LESS_OR_EQUAL_TO(major, minor, patch)`
* The CMake install output directory contains a copy of
`build_info.h` at: `include/glslang/build_info.h`
* Python3 is now always required to build glslang (likely always
required for transitive dependency builds).
2020-06-17 10:17:19 +00:00
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":gen_build_info_h",
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2019-10-16 20:55:23 +00:00
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],
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copts = COMMON_COPTS,
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defines = [
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"ENABLE_HLSL=0",
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"ENABLE_OPT=0",
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],
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2019-10-17 19:14:20 +00:00
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linkopts = select({
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"@bazel_tools//src/conditions:windows": [""],
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2020-08-23 07:31:49 +00:00
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"//conditions:default": ["-lm", "-lpthread"],
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2019-10-17 19:14:20 +00:00
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}),
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2019-10-16 20:55:23 +00:00
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linkstatic = 1,
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)
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genrule(
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name = "export_spirv_headers",
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srcs = [
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"SPIRV/GLSL.ext.AMD.h",
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"SPIRV/GLSL.ext.EXT.h",
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"SPIRV/GLSL.ext.KHR.h",
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"SPIRV/GLSL.ext.NV.h",
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2022-12-05 12:02:22 +00:00
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"SPIRV/GLSL.ext.ARM.h",
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2019-10-16 20:55:23 +00:00
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"SPIRV/GLSL.std.450.h",
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2020-03-21 07:20:25 +00:00
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"SPIRV/NonSemanticDebugPrintf.h",
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2021-12-09 23:26:48 +00:00
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"SPIRV/NonSemanticShaderDebugInfo100.h",
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2019-10-16 20:55:23 +00:00
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"SPIRV/spirv.hpp",
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],
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outs = [
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"include/SPIRV/GLSL.ext.AMD.h",
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"include/SPIRV/GLSL.ext.EXT.h",
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"include/SPIRV/GLSL.ext.KHR.h",
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"include/SPIRV/GLSL.ext.NV.h",
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2022-12-05 12:02:22 +00:00
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"include/SPIRV/GLSL.ext.ARM.h",
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2019-10-16 20:55:23 +00:00
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"include/SPIRV/GLSL.std.450.h",
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2020-03-21 07:20:25 +00:00
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"include/SPIRV/NonSemanticDebugPrintf.h",
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2021-12-09 23:26:48 +00:00
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"include/SPIRV/NonSemanticShaderDebugInfo100.h",
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2019-10-16 20:55:23 +00:00
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"include/SPIRV/spirv.hpp",
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],
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2021-03-18 20:42:51 +00:00
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cmd_bash = "mkdir -p $(@D)/include/SPIRV && cp $(SRCS) $(@D)/include/SPIRV/",
|
|
|
|
cmd_bat = "(if not exist $(@D)\\include\\SPIRV mkdir $(@D)\\include\\SPIRV) && (for %S in ($(SRCS)) do @xcopy /q %S $(@D)\\include\\SPIRV\\ >NUL)",
|
2019-10-16 20:55:23 +00:00
|
|
|
)
|
|
|
|
|
|
|
|
cc_library(
|
|
|
|
name = "SPIRV_headers",
|
|
|
|
hdrs = [":export_spirv_headers"],
|
|
|
|
copts = COMMON_COPTS,
|
|
|
|
includes = [
|
|
|
|
"include",
|
|
|
|
"include/SPIRV",
|
|
|
|
],
|
|
|
|
linkstatic = 1,
|
|
|
|
)
|
|
|
|
|
|
|
|
cc_library(
|
|
|
|
name = "SPIRV",
|
|
|
|
srcs = glob(
|
|
|
|
["SPIRV/*.cpp"],
|
|
|
|
exclude = [
|
|
|
|
"SPIRV/SpvTools.cpp",
|
|
|
|
],
|
|
|
|
),
|
|
|
|
hdrs = [
|
|
|
|
"SPIRV/GlslangToSpv.h",
|
|
|
|
"SPIRV/Logger.h",
|
|
|
|
"SPIRV/SPVRemapper.h",
|
|
|
|
"SPIRV/SpvBuilder.h",
|
|
|
|
"SPIRV/SpvTools.h",
|
|
|
|
"SPIRV/bitutils.h",
|
|
|
|
"SPIRV/disassemble.h",
|
|
|
|
"SPIRV/doc.h",
|
|
|
|
"SPIRV/hex_float.h",
|
|
|
|
"SPIRV/spvIR.h",
|
|
|
|
],
|
|
|
|
copts = COMMON_COPTS,
|
|
|
|
includes = ["SPIRV"],
|
2019-10-17 19:14:20 +00:00
|
|
|
linkopts = select({
|
|
|
|
"@bazel_tools//src/conditions:windows": [""],
|
|
|
|
"//conditions:default": ["-lm"],
|
|
|
|
}),
|
2019-10-16 20:55:23 +00:00
|
|
|
linkstatic = 1,
|
|
|
|
deps = [
|
|
|
|
":SPIRV_headers",
|
|
|
|
":glslang",
|
|
|
|
],
|
|
|
|
)
|
|
|
|
|
|
|
|
cc_library(
|
|
|
|
name = "glslang-default-resource-limits",
|
|
|
|
srcs = ["StandAlone/ResourceLimits.cpp"],
|
2022-10-28 23:27:18 +00:00
|
|
|
hdrs = ["glslang/Public/ResourceLimits.h"],
|
2019-10-16 20:55:23 +00:00
|
|
|
copts = COMMON_COPTS,
|
|
|
|
linkstatic = 1,
|
|
|
|
deps = [":glslang"],
|
|
|
|
)
|
|
|
|
|
|
|
|
cc_binary(
|
|
|
|
name = "glslangValidator",
|
|
|
|
srcs = [
|
|
|
|
"StandAlone/StandAlone.cpp",
|
|
|
|
"StandAlone/Worklist.h",
|
2021-09-01 15:33:21 +00:00
|
|
|
":glslang/glsl_intrinsic_header.h"
|
2019-10-16 20:55:23 +00:00
|
|
|
],
|
|
|
|
copts = COMMON_COPTS,
|
|
|
|
deps = [
|
|
|
|
":SPIRV",
|
|
|
|
":glslang",
|
|
|
|
":glslang-default-resource-limits",
|
|
|
|
],
|
|
|
|
)
|
|
|
|
|
|
|
|
cc_binary(
|
|
|
|
name = "spirv-remap",
|
|
|
|
srcs = ["StandAlone/spirv-remap.cpp"],
|
|
|
|
copts = COMMON_COPTS,
|
|
|
|
deps = [
|
|
|
|
":SPIRV",
|
|
|
|
":glslang",
|
|
|
|
":glslang-default-resource-limits",
|
|
|
|
],
|
|
|
|
)
|
|
|
|
|
2020-08-23 07:31:49 +00:00
|
|
|
filegroup(
|
|
|
|
name = "test_files",
|
|
|
|
srcs = glob(
|
|
|
|
["Test/**"],
|
|
|
|
exclude = [
|
|
|
|
"Test/bump",
|
|
|
|
"Test/glslangValidator",
|
|
|
|
"Test/runtests",
|
|
|
|
],
|
|
|
|
),
|
|
|
|
)
|
|
|
|
|
2019-10-16 20:55:23 +00:00
|
|
|
cc_library(
|
|
|
|
name = "glslang_test_lib",
|
|
|
|
testonly = 1,
|
|
|
|
srcs = [
|
|
|
|
"gtests/HexFloat.cpp",
|
|
|
|
"gtests/Initializer.h",
|
|
|
|
"gtests/Settings.cpp",
|
|
|
|
"gtests/Settings.h",
|
|
|
|
"gtests/TestFixture.cpp",
|
|
|
|
"gtests/TestFixture.h",
|
|
|
|
"gtests/main.cpp",
|
|
|
|
],
|
|
|
|
copts = COMMON_COPTS,
|
2020-08-23 07:31:49 +00:00
|
|
|
data = [":test_files"],
|
|
|
|
defines = select({
|
|
|
|
# Unfortunately we can't use $(location) in cc_library at the moment.
|
|
|
|
# See https://github.com/bazelbuild/bazel/issues/1023
|
|
|
|
# So we'll specify the path manually.
|
|
|
|
"@bazel_tools//src/conditions:windows":
|
|
|
|
["GLSLANG_TEST_DIRECTORY='\"../../../../../Test\"'"],
|
|
|
|
"//conditions:default":
|
|
|
|
["GLSLANG_TEST_DIRECTORY='\"Test\"'"],
|
|
|
|
}),
|
2019-10-16 20:55:23 +00:00
|
|
|
linkstatic = 1,
|
|
|
|
deps = [
|
|
|
|
":SPIRV",
|
|
|
|
":glslang",
|
|
|
|
":glslang-default-resource-limits",
|
|
|
|
"@com_google_googletest//:gtest",
|
|
|
|
],
|
|
|
|
)
|
|
|
|
|
|
|
|
GLSLANG_TESTS = glob(
|
|
|
|
["gtests/*.FromFile.cpp"],
|
|
|
|
# Since we are not building the SPIRV-Tools dependency, the following tests
|
|
|
|
# cannot be performed.
|
|
|
|
exclude = [
|
|
|
|
"gtests/Hlsl.FromFile.cpp",
|
|
|
|
"gtests/Spv.FromFile.cpp",
|
|
|
|
],
|
|
|
|
)
|
|
|
|
|
|
|
|
[cc_test(
|
|
|
|
name = test_file.replace("gtests/", "").replace(".FromFile.cpp", "") + "_test",
|
|
|
|
srcs = [test_file],
|
|
|
|
copts = COMMON_COPTS,
|
|
|
|
data = [
|
2020-08-23 07:31:49 +00:00
|
|
|
":test_files",
|
2019-10-16 20:55:23 +00:00
|
|
|
],
|
|
|
|
deps = [
|
|
|
|
":SPIRV",
|
|
|
|
":glslang",
|
|
|
|
":glslang_test_lib",
|
|
|
|
],
|
|
|
|
) for test_file in GLSLANG_TESTS]
|