glslang/Test/spv.constStruct.vert

23 lines
247 B
GLSL
Raw Normal View History

#version 450
precision highp float;
struct U {
mat2 m;
};
struct T {
mat2 m;
};
struct S {
T t;
U u;
};
void main()
{
S s1 = S(T(mat2(1.0)), U(mat2(1.0)));
S s2 = S(T(mat2(1.0)), U(mat2(1.0)));
}