glslang/Test/spv.ext.ShaderTileImage.subpassinput.frag

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2023-03-30 15:50:56 +00:00
#version 450
#extension GL_EXT_shader_tile_image : require
precision highp float;
layout(set = 0, binding = 0, input_attachment_index = 0) uniform subpassInput i;
layout(location = 0) out vec4 fragColor;
void main()
{
fragColor = subpassLoad(i);
}