glslang/Test/hlsl.coverage.frag

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// Verify that coverage mask is an array, as required by SPIR-V.
struct PS_INPUT
{
};
struct PS_OUTPUT
{
float4 vColor : SV_Target0;
uint nCoverageMask : SV_Coverage;
};
PS_OUTPUT main( PS_INPUT i )
{
PS_OUTPUT o;
o.vColor = float4(1.0, 0.0, 0.0, 1.0);
o.nCoverageMask = 0;
return o;
}