2018-12-08 01:38:26 +00:00
|
|
|
|
|
|
|
sampler g_sam : register(t0);
|
|
|
|
sampler1D g_sam1D : register(t1);
|
|
|
|
sampler2D g_sam2D : register(t2);
|
|
|
|
sampler3D g_sam3D : register(t3);
|
2020-06-15 12:39:43 +00:00
|
|
|
samplerCUBE g_samCube : register(t4);
|
2018-12-08 01:38:26 +00:00
|
|
|
|
|
|
|
struct PS_OUTPUT
|
|
|
|
{
|
|
|
|
float4 Color : SV_Target0;
|
|
|
|
float Depth : SV_Depth;
|
|
|
|
};
|
|
|
|
|
|
|
|
PS_OUTPUT main()
|
|
|
|
{
|
|
|
|
PS_OUTPUT psout;
|
|
|
|
|
|
|
|
float4 ColorOut = float4(0,0,0,0);
|
|
|
|
|
|
|
|
ColorOut += tex2D( g_sam , float2(0.4,0.3));
|
|
|
|
ColorOut += tex1D( g_sam1D, 0.5);
|
|
|
|
ColorOut += tex2D( g_sam2D, float2(0.5,0.6));
|
|
|
|
ColorOut += tex3D( g_sam3D, float3(0.5,0.6,0.4));
|
|
|
|
ColorOut += texCUBE( g_samCube, float3(0.5,0.6,0.4));
|
|
|
|
|
|
|
|
ColorOut += tex2Dlod( g_sam , float4(0.4,0.3,0.0,0.0));
|
|
|
|
ColorOut += tex1Dlod( g_sam1D, float4(0.5,0.0,0.0,0.0));
|
|
|
|
ColorOut += tex2Dlod( g_sam2D, float4(0.5,0.6,0.0,0.0));
|
|
|
|
ColorOut += tex3Dlod( g_sam3D, float4(0.5,0.6,0.4,0.0));
|
|
|
|
ColorOut += texCUBElod( g_samCube, float4(0.5,0.6,0.4,0.0));
|
|
|
|
|
|
|
|
psout.Color = ColorOut / 10.0f;
|
|
|
|
psout.Depth = 1.0;
|
|
|
|
|
|
|
|
return psout;
|
|
|
|
}
|