Add script to crank test shaders through spirv-val
This script will crank a supplied set of glslang test shaders through the
spirv-val tool, reporting on the results.
There are some important things to note:
* Like 'runtests', this must be invoked from the 'Test' subdirectory.
* This is mostly useful on the hlsl.* tests, although it is not strictly
limited to those. The reason is that most of the glsl tests either contain
validation error cases, and so fail to compile, or are not using a #version
compatible with producing SPIR-V modules.
* Some tests, such as negative tests, or most of the glsl tests, have
intentional compilation errors. This script treats that as OK. Failures
are successfully compiling shaders which proceed to fail spirv-val.
* spirv-val is looked for in either the External directory, or if not
found there, in a sibling directory of glslang, and if not found there
either, in /usr/local/bin.
* There are a bunch of command line options. ./validate-shaders.sh --help
will describe them.
Some examples to try:
./validate-shaders.sh hlsl.* # exercise all hlsl.* tests.
./validate-shaders.sh --terse hlsl.* # same, but tersely.
# dump validator results for problems in something.frag:
./validate-shaders.sh --quiet --dump-val something.frag
2017-10-19 18:09:56 +00:00
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#!/bin/bash
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# This script validates shaders (if successfully compiled) using spirv-val.
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# It is not meant to preclude the possible addition of the validator to
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# glslang.
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2023-07-10 21:38:59 +00:00
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declare -r EXE='../build/install/bin/glslang'
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Add script to crank test shaders through spirv-val
This script will crank a supplied set of glslang test shaders through the
spirv-val tool, reporting on the results.
There are some important things to note:
* Like 'runtests', this must be invoked from the 'Test' subdirectory.
* This is mostly useful on the hlsl.* tests, although it is not strictly
limited to those. The reason is that most of the glsl tests either contain
validation error cases, and so fail to compile, or are not using a #version
compatible with producing SPIR-V modules.
* Some tests, such as negative tests, or most of the glsl tests, have
intentional compilation errors. This script treats that as OK. Failures
are successfully compiling shaders which proceed to fail spirv-val.
* spirv-val is looked for in either the External directory, or if not
found there, in a sibling directory of glslang, and if not found there
either, in /usr/local/bin.
* There are a bunch of command line options. ./validate-shaders.sh --help
will describe them.
Some examples to try:
./validate-shaders.sh hlsl.* # exercise all hlsl.* tests.
./validate-shaders.sh --terse hlsl.* # same, but tersely.
# dump validator results for problems in something.frag:
./validate-shaders.sh --quiet --dump-val something.frag
2017-10-19 18:09:56 +00:00
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# search common locations for spirv-tools: keep first one
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2018-04-23 21:17:21 +00:00
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for toolsdir in '../External/spirv-tools/build/tools' '../../SPIRV-Tools/build/tools/bin' '/usr/local/bin'; do
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Add script to crank test shaders through spirv-val
This script will crank a supplied set of glslang test shaders through the
spirv-val tool, reporting on the results.
There are some important things to note:
* Like 'runtests', this must be invoked from the 'Test' subdirectory.
* This is mostly useful on the hlsl.* tests, although it is not strictly
limited to those. The reason is that most of the glsl tests either contain
validation error cases, and so fail to compile, or are not using a #version
compatible with producing SPIR-V modules.
* Some tests, such as negative tests, or most of the glsl tests, have
intentional compilation errors. This script treats that as OK. Failures
are successfully compiling shaders which proceed to fail spirv-val.
* spirv-val is looked for in either the External directory, or if not
found there, in a sibling directory of glslang, and if not found there
either, in /usr/local/bin.
* There are a bunch of command line options. ./validate-shaders.sh --help
will describe them.
Some examples to try:
./validate-shaders.sh hlsl.* # exercise all hlsl.* tests.
./validate-shaders.sh --terse hlsl.* # same, but tersely.
# dump validator results for problems in something.frag:
./validate-shaders.sh --quiet --dump-val something.frag
2017-10-19 18:09:56 +00:00
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[[ -z "$VAL" && -x "${toolsdir}/spirv-val" ]] && declare -r VAL="${toolsdir}/spirv-val"
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[[ -z "$DIS" && -x "${toolsdir}/spirv-dis" ]] && declare -r DIS="${toolsdir}/spirv-dis"
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done
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declare -r gtests='../gtests/Hlsl.FromFile.cpp ../gtests/Spv.FromFile.cpp'
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declare -r targetenv='vulkan1.0'
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function fatal() { echo "ERROR: $@"; exit 5; }
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function usage
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{
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echo
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echo "Usage: $(basename $0) [options...] shaders..."
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echo
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echo " Validates shaders (if successfully compiled) through spirv-val."
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echo
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echo "General options:"
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echo " --help prints this text"
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echo " --no-color disables output colorization"
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echo " --dump-asm dumps all successfully compiled shader assemblies"
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echo " --dump-val dumps all validation results"
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echo " --dump-comp dumps all compilation logs"
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echo "Spam reduction options:"
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echo " --no-summary disables result summaries"
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echo " --skip-ok do not print successful validations"
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echo " --skip-comperr do not print compilation errors"
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echo " --skip-valerr do not print validation errors"
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echo " --quiet synonym for --skip-ok --skip-comperr --skip-valerr --no-summary"
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echo " --terse print terse single line progress summary"
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echo "Disassembly options:"
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echo " --raw-id uses raw ids for disassembly"
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echo
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echo "Usage examples. Note most non-hlsl tests fail to compile for expected reasons."
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echo " Exercise all hlsl.* files:"
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echo " $(basename $0) hlsl.*"
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echo " Exercise all hlsl.* files, tersely:"
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echo " $(basename $0) --terse hlsl.*"
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echo " Print validator output for myfile.frag:"
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echo " $(basename $0) --quiet --dump-val myfile.frag"
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echo " Exercise hlsl.* files, only printing validation errors:"
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echo " $(basename $0) --skip-ok --skip-comperr hlsl.*"
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exit 5
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}
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function status()
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{
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printf "%-40s: %b\n" "$1" "$2"
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}
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# make sure we can find glslang
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[[ -x "$EXE" ]] || fatal "Unable to locate $(basename "$EXE") executable"
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[[ -x "$VAL" ]] || fatal "Unable to locate spirv-val executable"
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[[ -x "$DIS" ]] || fatal "Unable to locate spirv-dis executable"
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for gtest in $gtests; do
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[[ -r "$gtest" ]] || fatal "Unable to locate source file: $(basename $gtest)"
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done
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# temp files
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declare -r spvfile='out.spv' \
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complog='comp.out' \
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vallog='val.out' \
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dislog='dis.out' \
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# options
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declare opt_vallog=false \
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opt_complog=false \
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opt_dislog=false \
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opt_summary=true \
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opt_stat_comperr=true \
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opt_stat_ok=true \
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opt_stat_valerr=true \
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opt_color=true \
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opt_raw_id=false \
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opt_quiet=false \
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opt_terse=false
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# clean up on exit
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trap "rm -f ${spvfile} ${complog} ${vallog} ${dislog}" EXIT
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# Language guesser: there is no fixed mapping from filenames to language,
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# so this examines the file and return one of:
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# hlsl
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# glsl
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# bin
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# unknown
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# This is easier WRT future expansion than a big explicit list.
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function FindLanguage()
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{
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local test="$1"
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# If it starts with hlsl, assume it's hlsl.
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if [[ "$test" == *hlsl.* ]]; then
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echo hlsl
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return
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fi
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if [[ "$test" == *.spv ]]; then
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echo bin
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return;
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fi
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# If it doesn't start with spv., assume it's GLSL.
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if [[ ! "$test" == spv.* && ! "$test" == remap.* ]]; then
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echo glsl
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return
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fi
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# Otherwise, attempt to guess from shader contents, since there's no
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# fixed mapping of filenames to languages.
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local contents="$(cat "$test")"
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if [[ "$contents" == *#version* ]]; then
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echo glsl
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return
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fi
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if [[ "$contents" == *SamplerState* ||
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"$contents" == *cbuffer* ||
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"$contents" == *SV_* ]]; then
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echo hlsl
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return
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fi
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echo unknown
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}
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# Attempt to discover entry point
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function FindEntryPoint()
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{
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local test="$1"
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# if it's not hlsl, always use main
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if [[ "$language" != 'hlsl' ]]; then
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echo 'main'
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return
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fi
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# Try to find it in test sources
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awk -F '[ (){",]+' -e "\$2 == \"${test}\" { print \$3; found=1; } END { if (found==0) print \"main\"; } " $gtests
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}
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# command line options
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while [ $# -gt 0 ]
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do
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case "$1" in
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# -c) glslang="$2"; shift 2;;
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--help|-?) usage;;
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--no-color) opt_color=false; shift;;
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--no-summary) opt_summary=false; shift;;
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--skip-ok) opt_stat_ok=false; shift;;
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--skip-comperr) opt_stat_comperr=false; shift;;
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--skip-valerr) opt_stat_valerr=false; shift;;
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--dump-asm) opt_dislog=true; shift;;
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--dump-val) opt_vallog=true; shift;;
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--dump-comp) opt_complog=true; shift;;
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--raw-id) opt_raw_id=true; shift;;
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--quiet) opt_quiet=true; shift;;
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--terse) opt_quiet=true
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opt_terse=true
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shift;;
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--*) fatal "Unknown command line option: $1";;
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*) break;;
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esac
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done
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# this is what quiet means
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if $opt_quiet; then
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opt_stat_ok=false
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opt_stat_comperr=false
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opt_stat_valerr=false
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$opt_terse || opt_summary=false
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fi
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if $opt_color; then
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declare -r white="\e[1;37m" cyan="\e[1;36m" red="\e[0;31m" no_color="\e[0m"
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else
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declare -r white="" cyan="" red="" no_color=""
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fi
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# stats
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declare -i count_ok=0 count_err=0 count_nocomp=0 count_total=0
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declare -r dashsep='------------------------------------------------------------------------'
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testfiles=(${@})
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# if no shaders given, look for everything in current directory
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[[ ${#testfiles[*]} == 0 ]] && testfiles=(*.frag *.vert *.tesc *.tese *.geom *.comp)
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$opt_summary && printf "\nValidating: ${#testfiles[*]} shaders\n\n"
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# Loop through the shaders we were given, compiling them if we can.
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for test in ${testfiles[*]}
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do
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if [[ ! -r "$test" ]]; then
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$opt_quiet || status "$test" "${red}FILE NOT FOUND${no_color}"
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continue
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fi
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((++count_total))
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$opt_terse && printf "\r[%-3d/%-3d : ${white}comperr=%-3d ${red}valerr=%-3d ${cyan}ok=%-3d${no_color}]" \
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${count_total} ${#testfiles[*]} ${count_nocomp} ${count_err} ${count_ok}
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language="$(FindLanguage $test)"
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entry="$(FindEntryPoint $test)"
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langops=''
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case "$language" in
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hlsl) langops='-D --hlsl-iomap --hlsl-offsets';;
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glsl) ;;
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bin) continue;; # skip binaries
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*) $opt_quiet || status "$test" "${red}UNKNOWN LANGUAGE${no_color}"; continue;;
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esac
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# compile the test file
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if compout=$("$EXE" -e "$entry" $langops -V -o "$spvfile" "$test" 2>&1)
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then
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# successful compilation: validate
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if valout=$("$VAL" --target-env ${targetenv} "$spvfile" 2>&1)
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then
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# validated OK
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$opt_stat_ok && status "$test" "${cyan}OK${no_color}"
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((++count_ok))
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else
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# validation failure
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$opt_stat_valerr && status "$test" "${red}VAL ERROR${no_color}"
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printf "%s\n%s:\n%s\n" "$dashsep" "$test" "$valout" >> "$vallog"
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((++count_err))
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fi
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if $opt_dislog; then
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printf "%s\n%s:\n" "$dashsep" "$test" >> "$dislog"
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$opt_raw_id && id_opt=--raw-id
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"$DIS" ${id_opt} "$spvfile" >> "$dislog"
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fi
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else
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# compile failure
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$opt_stat_comperr && status "$test" "${white}COMP ERROR${no_color}"
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printf "%s\n%s\n" "$dashsep" "$compout" >> "$complog"
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((++count_nocomp))
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fi
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done
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$opt_terse && echo
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# summarize
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$opt_summary && printf "\nSummary: ${white}${count_nocomp} compile errors${no_color}, ${red}${count_err} validation errors${no_color}, ${cyan}${count_ok} successes${no_color}\n"
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# dump logs
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$opt_vallog && [[ -r $vallog ]] && cat "$vallog"
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$opt_complog && [[ -r $complog ]] && cat "$complog"
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$opt_dislog && [[ -r $dislog ]] && cat "$dislog"
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# exit code
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[[ ${count_err} -gt 0 ]] && exit 1
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exit 0
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