glslang/Test/hlsl.shapeConv.frag

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float4 PixelShaderFunction(float4 input, float f) : COLOR0
{
float4 v;
v = 1;
v = 2.0;
v = f;
float3 u;
u = float(1);
u = float(2.0);
u = float(f);
float2 w = 2.0;
float V = 1;
float3 MyVal = V;
float3 foo;
foo > 4.0;
foo >= 5.0;
6.0 < foo;
7.0 <= foo;
2016-10-21 22:43:38 +00:00
all(v.x == v);
any(f != v);
float1 f1;
f1 == v;
v < f1;
f1.x;
f1.xxx;
const float4 f4 = 3.0;
uint ui;
uint3 ui3;
ui >> ui3;
ui3 >> ui;
v *= f1;
f1 *= v;
float3 mixed = u * v;
f = u;
f1 = u;
float sf = v;
float1 sf1 = v;
return input * f4;
}