glslang/Test/spv.qualifiers.vert

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#version 430 core
in vec4 inV;
centroid out vec4 outVc;
smooth out vec4 outVs;
flat out vec4 outVf;
noperspective out vec4 outVn;
centroid noperspective out vec4 outVcn;
void main()
{
outVc = inV;
outVs = inV;
outVf = inV;
outVn = inV;
outVcn = inV;
}