mirror of
https://github.com/KhronosGroup/glslang
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27 lines
349 B
GLSL
27 lines
349 B
GLSL
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#version 310 es
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precision highp float;
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float g4[4];
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float g5[5];
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layout(location = 0) out vec2 colorOut;
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float[4] foo(float a[5])
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{
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return float[](a[0], a[1], a[2], a[3]);
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}
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void main()
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{
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g4 = foo(g5);
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if (float[4](1.0, 2.0, 3.0, 4.0) == g4)
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;
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float u[5];
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foo(u);
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colorOut = vec2(g4.length(), g5.length());
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}
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