glslang/Test/spv.offsets.frag

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#version 450
layout(set = 0, binding = 0, std140) uniform n1 {
layout(offset = 8) int a;
layout(offset = 4) int b;
layout(offset = 0) int c;
layout(offset = 12) int d;
} i1;
layout(set = 0, binding = 1, std430) buffer n2 {
layout(offset = 32) vec3 e;
vec3 f;
layout(offset = 16) vec3 g;
layout(offset = 0) vec3 h;
} i2;
void main() {}