glslang/Test/atomic_uint.frag

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#version 420 core
layout(binding = 0) uniform atomic_uint counter;
layout(binding = 0, offset = 9) uniform atomic_uint counter;
uint func(atomic_uint c)
{
return atomicCounterIncrement(c);
}
uint func2(out atomic_uint c) // ERROR
{
return counter; // ERROR, type mismatch
return atomicCounter(counter);
}
void main()
{
atomic_uint non_uniform_counter; // ERROR
uint val = atomicCounter(counter);
atomicCounterDecrement(counter);
}
layout(binding = 1, offset = 3) uniform atomic_uint countArr[4];
uniform int i;
void opac()
{
counter + counter; // ERROR
-counter; // ERROR
int a[3];
a[counter]; // ERROR
countArr[2];
countArr[i];
counter = 4; // ERROR
}
in atomic_uint acin; // ERROR
atomic_uint acg; // ERROR
uniform atomic_uint;
uniform atomic_uint aNoBind; // ERROR, no binding
layout(binding=0, offset=32) uniform atomic_uint aOffset;
layout(binding=0, offset=4) uniform atomic_uint;
layout(binding=0) uniform atomic_uint bar3; // offset is 4
layout(binding=0) uniform atomic_uint ac[2]; // offset = 8
layout(binding=0) uniform atomic_uint ad; // offset = 20
layout(offset=8) uniform atomic_uint bar4; // ERROR, no binding
layout(binding = 0, offset = 12) uniform atomic_uint overlap; // ERROR, overlapping offsets
layout(binding = 20) uniform atomic_uint bigBind; // ERROR, binding too big