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https://github.com/KhronosGroup/glslang
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17 lines
383 B
GLSL
17 lines
383 B
GLSL
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#version 460
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#extension GL_EXT_shader_tile_image : require
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precision highp float;
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layout(location=0) out highp uvec4 stencil_out;
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layout(location=1) out highp vec4 depth_out;
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void main(void)
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{
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float depth = depthAttachmentReadEXT();
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uint stencil_value = stencilAttachmentReadEXT();
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stencil_out = uvec4(stencil_value,0,0,0);
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depth_out = vec4(depth,0.0,0.0,0.0);
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}
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