glslang/Test/hlsl.basic.geom

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struct PSInput
{
float myfloat : SOME_SEMANTIC;
int something : ANOTHER_SEMANTIC;
};
struct nametest {
int Append; // these are valid names even though they are also method names.
int RestartStrip; // ...
};
[maxvertexcount(4)]
void main(triangle in uint VertexID[3] : VertexID,
triangle uint test[3] : FOO,
inout LineStream<PSInput> OutputStream)
{
PSInput Vert;
Vert.myfloat = test[0] + test[1] + test[2];
Vert.something = VertexID[0];
OutputStream.Append(Vert);
OutputStream.Append(Vert);
OutputStream.RestartStrip();
}