glslang/Test/remap.switch.everything.frag

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#version 450
precision highp float;
layout(location = 0) out mediump vec4 FragColor;
layout(location = 0) in vec4 in0;
void main()
{
switch(int(in0.w)) {
case 0: FragColor = vec4(in0.x + 0); break;
case 1: FragColor = vec4(in0.y + 1); break;
case 2: FragColor = vec4(in0.z + 2); break;
default: FragColor = vec4(-1);
}
}