glslang/Test/hlsl.comparison.vec.frag

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2016-10-21 22:43:38 +00:00
uniform float4 uf4;
void Bug1( float4 a )
{
float4 v04 = float4( 0.0, 0.0, 0.0, 0.0 );
float v01 = 0.0;
bool4 r00 = a == v04;
bool4 r01 = a != v04;
bool4 r02 = a < v04;
bool4 r03 = a > v04;
bool4 r10 = a == v01;
bool4 r11 = a != v01;
bool4 r12 = a < v01;
bool4 r13 = a > v01;
bool4 r20 = v01 == a;
bool4 r21 = v01 != a;
bool4 r22 = v01 < a;
bool4 r23 = v01 > a;
}
struct PS_OUTPUT
{
float4 Color : SV_Target0;
};
PS_OUTPUT main()
{
PS_OUTPUT psout;
psout.Color = 0;
return psout;
}