glslang/Test/hlsl.samplecmp.negative.frag

14 lines
348 B
GLSL
Raw Normal View History

Texture2D g_nonShadowTex;
Texture2D g_shadowTex;
SamplerState g_shadowSampler;
SamplerComparisonState g_shadowSamplerComp;
float4 main() : SV_Target0
{
g_shadowTex.SampleCmp(g_shadowSamplerComp, float2(0,0), 0); // OK
g_nonShadowTex.SampleCmp(g_shadowSampler, float2(0,0), 0); // ERROR (should be comparison sampler)
return 0;
}