mirror of
https://github.com/KhronosGroup/glslang
synced 2024-11-08 19:40:06 +00:00
77 lines
2.6 KiB
Plaintext
77 lines
2.6 KiB
Plaintext
|
#version 460
|
||
|
|
||
|
#define MAX_VER 81
|
||
|
#define MAX_PRIM 32
|
||
|
|
||
|
#define BARRIER() \
|
||
|
memoryBarrierShared(); \
|
||
|
barrier();
|
||
|
|
||
|
#extension GL_EXT_mesh_shader : enable
|
||
|
#extension GL_EXT_fragment_shading_rate : enable
|
||
|
|
||
|
layout(local_size_x = 32, local_size_y=1, local_size_z=1) in;
|
||
|
|
||
|
layout(max_vertices=MAX_VER) out;
|
||
|
layout(max_primitives=MAX_PRIM) out;
|
||
|
layout(triangles) out;
|
||
|
|
||
|
// test use of builtins in mesh shaders:
|
||
|
|
||
|
void main()
|
||
|
{
|
||
|
uint iid = gl_LocalInvocationID.x;
|
||
|
uint gid = gl_WorkGroupID.x;
|
||
|
uvec3 numWorkGrous = gl_NumWorkGroups;
|
||
|
uint vertexCount = MAX_VER; // vertexCount <= max_vertices
|
||
|
uint primitiveCount = MAX_PRIM; // primitiveCount <= max_primtives
|
||
|
SetMeshOutputsEXT(vertexCount, primitiveCount);
|
||
|
|
||
|
gl_MeshVerticesEXT[iid].gl_Position = vec4(1.0);
|
||
|
gl_MeshVerticesEXT[iid].gl_PointSize = 2.0;
|
||
|
gl_MeshVerticesEXT[iid].gl_ClipDistance[3] = 3.0;
|
||
|
gl_MeshVerticesEXT[iid].gl_CullDistance[2] = 4.0;
|
||
|
|
||
|
BARRIER();
|
||
|
|
||
|
gl_MeshVerticesEXT[iid+1].gl_Position = gl_MeshVerticesEXT[iid].gl_Position;
|
||
|
gl_MeshVerticesEXT[iid+1].gl_PointSize = gl_MeshVerticesEXT[iid].gl_PointSize;
|
||
|
gl_MeshVerticesEXT[iid+1].gl_ClipDistance[3] = gl_MeshVerticesEXT[iid].gl_ClipDistance[3];
|
||
|
gl_MeshVerticesEXT[iid+1].gl_CullDistance[2] = gl_MeshVerticesEXT[iid].gl_CullDistance[2];
|
||
|
|
||
|
BARRIER();
|
||
|
|
||
|
gl_MeshPrimitivesEXT[iid].gl_PrimitiveID = 6;
|
||
|
gl_MeshPrimitivesEXT[iid].gl_Layer = 7;
|
||
|
gl_MeshPrimitivesEXT[iid].gl_ViewportIndex = 8;
|
||
|
gl_MeshPrimitivesEXT[iid].gl_CullPrimitiveEXT = false;
|
||
|
gl_MeshPrimitivesEXT[iid].gl_PrimitiveShadingRateEXT = 0;
|
||
|
|
||
|
BARRIER();
|
||
|
|
||
|
gl_MeshPrimitivesEXT[iid+1].gl_PrimitiveID = gl_MeshPrimitivesEXT[iid].gl_PrimitiveID;
|
||
|
gl_MeshPrimitivesEXT[iid+1].gl_Layer = gl_MeshPrimitivesEXT[iid].gl_Layer;
|
||
|
gl_MeshPrimitivesEXT[iid+1].gl_ViewportIndex = gl_MeshPrimitivesEXT[iid].gl_ViewportIndex;
|
||
|
gl_MeshPrimitivesEXT[iid+1].gl_CullPrimitiveEXT = gl_MeshPrimitivesEXT[iid].gl_CullPrimitiveEXT;
|
||
|
gl_MeshPrimitivesEXT[iid+1].gl_PrimitiveShadingRateEXT = 0;
|
||
|
|
||
|
BARRIER();
|
||
|
|
||
|
// check bound limits
|
||
|
gl_PrimitiveTriangleIndicesEXT[0] = uvec3(257); // should truncate 257 -> 1, range is between [0, vertexCount-1]
|
||
|
gl_PrimitiveTriangleIndicesEXT[primitiveCount - 1] = uvec3(2); // array size is primitiveCount*3 for triangle
|
||
|
gl_PrimitiveTriangleIndicesEXT[gid] = gl_PrimitiveTriangleIndicesEXT[gid-1];
|
||
|
|
||
|
BARRIER();
|
||
|
}
|
||
|
|
||
|
// test use of builtins enabled by other extensions
|
||
|
#extension GL_ARB_shader_draw_parameters : enable
|
||
|
#extension GL_EXT_multiview : enable
|
||
|
|
||
|
void testAdditionalBuiltins()
|
||
|
{
|
||
|
int id = gl_DrawIDARB; // GL_ARB_shader_draw_parameters
|
||
|
int viewIdx = gl_ViewIndex; // GL_EXT_multiview
|
||
|
|
||
|
}
|