glslang/Test/glsl.450.subgroupClusteredNeg.comp

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#version 450
#extension GL_KHR_shader_subgroup_clustered: enable
layout (local_size_x = 8) in;
layout(binding = 0) buffer Buffers
{
vec4 f4;
ivec4 i4;
uvec4 u4;
dvec4 d4;
} data[4];
void main()
{
int a = 1;
const int aConst = 1;
uint invocation = (gl_SubgroupInvocationID + gl_SubgroupSize) % 4;
data[invocation].f4.xy = subgroupClusteredAdd(data[1].f4.xy, 0); // ERROR, less than 1
data[invocation].f4.x = subgroupClusteredMul(data[0].f4.x, 3); // ERROR, not a power of 2
data[invocation].i4.xy = subgroupClusteredMin(data[1].i4.xy, 8);
data[invocation].i4.xyz = subgroupClusteredMin(data[2].i4.xyz, 6); // ERROR, not a power of 2
data[invocation].f4.x = subgroupClusteredMax(data[0].f4.x, -1); // ERROR, less than 1
data[invocation].i4 = subgroupClusteredAnd(data[3].i4, -3); // ERROR, less than 1
data[invocation].i4.x = subgroupClusteredOr(data[0].i4.x, a); // ERROR, not constant
data[invocation].i4.xy = subgroupClusteredOr(data[1].i4.xy, aConst);
data[invocation].i4.x = subgroupClusteredXor(data[0].i4.x, 1 + a); // ERROR, not constant
data[invocation].i4.xy = subgroupClusteredXor(data[1].i4.xy, aConst + a); // ERROR, not constant
data[invocation].i4.xyz = subgroupClusteredXor(data[2].i4.xyz, 1 + aConst);
}