glslang/Test/dce.frag

57 lines
1.0 KiB
GLSL
Raw Normal View History

#version 400
const bool flag = false;
int c = 0;
void bar()
{
if (flag)
++c; // should still show up in AST
else
++c;
flag ? ++c : ++c; // both should still show up in AST
switch (c) {
case 1:
++c;
break;
++c; // should still show up in AST
case 2:
break;
++c; // should still show up in AST
default:
break;
}
for (int i = 0; i < 0; ++i)
++c; // should still show up in AST
for (int i = 0; i < 10; ++i) {
if (c < 3) {
break;
++c; // should still show up in AST
} else {
continue;
++c; // should still show up in AST
}
}
return;
++c; // should still show up in AST
}
int foo() // not called, but should still show up in AST
{
if (c > 4) {
return 4;
++c; // should still show up in AST
}
return 5;
++c; // should still show up in AST
}