mirror of
https://github.com/KhronosGroup/glslang
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57 lines
1.0 KiB
GLSL
57 lines
1.0 KiB
GLSL
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#version 400
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const bool flag = false;
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int c = 0;
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void bar()
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{
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if (flag)
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++c; // should still show up in AST
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else
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++c;
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flag ? ++c : ++c; // both should still show up in AST
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switch (c) {
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case 1:
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++c;
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break;
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++c; // should still show up in AST
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case 2:
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break;
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++c; // should still show up in AST
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default:
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break;
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}
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for (int i = 0; i < 0; ++i)
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++c; // should still show up in AST
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for (int i = 0; i < 10; ++i) {
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if (c < 3) {
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break;
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++c; // should still show up in AST
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} else {
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continue;
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++c; // should still show up in AST
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}
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}
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return;
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++c; // should still show up in AST
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}
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int foo() // not called, but should still show up in AST
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{
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if (c > 4) {
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return 4;
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++c; // should still show up in AST
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}
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return 5;
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++c; // should still show up in AST
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}
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