glslang/Test/web.builtins.vert

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#version 310 es
layout(location = 0) in mediump float ps;
invariant gl_Position;
void main()
{
gl_Position = vec4(ps);
gl_Position *= float(4 - gl_VertexIndex);
gl_PointSize = ps;
gl_PointSize *= float(5 - gl_InstanceIndex);
}