glslang/Test/constantUnaryConversion.comp

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#version 450
#extension GL_EXT_shader_explicit_arithmetic_types : require
const bool bool_init = true;
const int8_t int8_t_init = int8_t(-1);
const int16_t int16_t_init = int16_t(-2);
const int32_t int32_t_init = int32_t(-3);
const int64_t int64_t_init = int64_t(-4);
const uint8_t uint8_t_init = uint8_t(1);
const uint16_t uint16_t_init = uint16_t(2);
const uint32_t uint32_t_init = uint32_t(3);
const uint64_t uint64_t_init = uint64_t(4);
const float16_t float16_t_init = float16_t(42.0);
const float32_t float32_t_init = float32_t(13.0);
const float64_t float64_t_init = float64_t(4.0);
const float16_t neg_float16_t_init = float16_t(-42.0);
const float32_t neg_float32_t_init = float32_t(-13.0);
const float64_t neg_float64_t_init = float64_t(-4.0);
#define TYPE_TO_TYPE(x, y) \
const x y##_to_##x = x(y##_init)
#define TYPE_TO_TYPE_PREFIX(prefix, x, y) \
const x prefix##_##y##_to_##x = x(prefix##_##y##_init)
#define TYPE_TO(x) \
TYPE_TO_TYPE(x, bool); \
TYPE_TO_TYPE(x, int8_t); \
TYPE_TO_TYPE(x, int16_t); \
TYPE_TO_TYPE(x, int32_t); \
TYPE_TO_TYPE(x, int64_t); \
TYPE_TO_TYPE(x, uint8_t); \
TYPE_TO_TYPE(x, uint16_t); \
TYPE_TO_TYPE(x, uint32_t); \
TYPE_TO_TYPE(x, uint64_t); \
TYPE_TO_TYPE(x, float16_t); \
TYPE_TO_TYPE(x, float32_t); \
TYPE_TO_TYPE(x, float64_t)
TYPE_TO(bool);
TYPE_TO(int8_t);
TYPE_TO(int16_t);
TYPE_TO(int32_t);
TYPE_TO(int64_t);
TYPE_TO(uint8_t);
TYPE_TO(uint16_t);
TYPE_TO(uint32_t);
TYPE_TO(uint64_t);
TYPE_TO(float16_t);
TYPE_TO(float32_t);
TYPE_TO(float64_t);
#define NEG_FLOAT_TO(x) \
TYPE_TO_TYPE_PREFIX(neg, x, float16_t); \
TYPE_TO_TYPE_PREFIX(neg, x, float32_t); \
TYPE_TO_TYPE_PREFIX(neg, x, float64_t)
NEG_FLOAT_TO(bool);
NEG_FLOAT_TO(int8_t);
NEG_FLOAT_TO(int16_t);
NEG_FLOAT_TO(int32_t);
NEG_FLOAT_TO(int64_t);
NEG_FLOAT_TO(float16_t);
NEG_FLOAT_TO(float32_t);
NEG_FLOAT_TO(float64_t);
void main() {}