glslang/Test/spv.fsi.frag

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#version 450
#extension GL_ARB_fragment_shader_interlock : enable
layout(set = 0, binding = 0) coherent buffer B1 {
layout(offset = 0) int x;
} b1;
layout(set = 0, binding = 1, rgba32f) coherent uniform image2D im;
layout(sample_interlock_ordered) in;
void main() {
beginInvocationInterlockARB();
b1.x = 1;
imageStore(im, ivec2(0,0), vec4(0));
endInvocationInterlockARB();
}