glslang/Test/baseResults/hlsl.flattenSubset2.frag.out

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hlsl.flattenSubset2.frag
WARNING: AST will form illegal SPIR-V; need to transform to legalize
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:8 Function Definition: @main(vf4; ( temp 4-component vector of float)
0:8 Function Parameters:
0:8 'vpos' ( in 4-component vector of float)
0:? Sequence
0:13 Sequence
0:13 move second child to first child ( temp float)
0:? 'a1.n.y' ( temp float)
0:? 'a2.n.y' ( temp float)
0:13 move second child to first child ( temp texture2D)
0:? 'a1.n.texNested' ( temp texture2D)
0:? 'a2.n.texNested' ( temp texture2D)
0:14 Sequence
0:14 move second child to first child ( temp float)
0:? 'b.n.y' ( temp float)
0:? 'a1.n.y' ( temp float)
0:14 move second child to first child ( temp texture2D)
0:? 'b.n.texNested' ( temp texture2D)
0:? 'a1.n.texNested' ( temp texture2D)
0:17 Sequence
0:17 Sequence
0:17 move second child to first child ( temp float)
0:? 'n.y' ( temp float)
0:? 'b.n.y' ( temp float)
0:17 move second child to first child ( temp texture2D)
0:? 'n.texNested' ( temp texture2D)
0:? 'b.n.texNested' ( temp texture2D)
0:20 move second child to first child ( temp texture2D)
0:? 'a2.n.texNested' ( temp texture2D)
0:20 'someTex' ( uniform texture2D)
0:21 move second child to first child ( temp float)
0:? 'a1.n.y' ( temp float)
0:21 Constant:
0:21 1.000000
0:23 Branch: Return with expression
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:8 Function Definition: main( ( temp void)
0:8 Function Parameters:
0:? Sequence
0:8 move second child to first child ( temp 4-component vector of float)
0:? 'vpos' ( temp 4-component vector of float)
0:? 'vpos' (layout( location=0) in 4-component vector of float)
0:8 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:8 Function Call: @main(vf4; ( temp 4-component vector of float)
0:? 'vpos' ( temp 4-component vector of float)
0:? Linker Objects
0:? 'someTex' ( uniform texture2D)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:? 'vpos' (layout( location=0) in 4-component vector of float)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:8 Function Definition: @main(vf4; ( temp 4-component vector of float)
0:8 Function Parameters:
0:8 'vpos' ( in 4-component vector of float)
0:? Sequence
0:13 Sequence
0:13 move second child to first child ( temp float)
0:? 'a1.n.y' ( temp float)
0:? 'a2.n.y' ( temp float)
0:13 move second child to first child ( temp texture2D)
0:? 'a1.n.texNested' ( temp texture2D)
0:? 'a2.n.texNested' ( temp texture2D)
0:14 Sequence
0:14 move second child to first child ( temp float)
0:? 'b.n.y' ( temp float)
0:? 'a1.n.y' ( temp float)
0:14 move second child to first child ( temp texture2D)
0:? 'b.n.texNested' ( temp texture2D)
0:? 'a1.n.texNested' ( temp texture2D)
0:17 Sequence
0:17 Sequence
0:17 move second child to first child ( temp float)
0:? 'n.y' ( temp float)
0:? 'b.n.y' ( temp float)
0:17 move second child to first child ( temp texture2D)
0:? 'n.texNested' ( temp texture2D)
0:? 'b.n.texNested' ( temp texture2D)
0:20 move second child to first child ( temp texture2D)
0:? 'a2.n.texNested' ( temp texture2D)
0:20 'someTex' ( uniform texture2D)
0:21 move second child to first child ( temp float)
0:? 'a1.n.y' ( temp float)
0:21 Constant:
0:21 1.000000
0:23 Branch: Return with expression
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:8 Function Definition: main( ( temp void)
0:8 Function Parameters:
0:? Sequence
0:8 move second child to first child ( temp 4-component vector of float)
0:? 'vpos' ( temp 4-component vector of float)
0:? 'vpos' (layout( location=0) in 4-component vector of float)
0:8 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:8 Function Call: @main(vf4; ( temp 4-component vector of float)
0:? 'vpos' ( temp 4-component vector of float)
0:? Linker Objects
0:? 'someTex' ( uniform texture2D)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:? 'vpos' (layout( location=0) in 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80002
// Id's are bound by 47
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 40 43
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 11 "@main(vf4;"
Name 10 "vpos"
Name 14 "a1.n.y"
Name 15 "a2.n.y"
Name 19 "a1.n.texNested"
Name 20 "a2.n.texNested"
Name 22 "b.n.y"
Name 24 "b.n.texNested"
Name 26 "n.y"
Name 28 "n.texNested"
Name 31 "someTex"
Name 38 "vpos"
Name 40 "vpos"
Name 43 "@entryPointOutput"
Name 44 "param"
Decorate 31(someTex) DescriptorSet 0
Decorate 40(vpos) Location 0
Decorate 43(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypePointer Function 7(fvec4)
9: TypeFunction 7(fvec4) 8(ptr)
13: TypePointer Function 6(float)
17: TypeImage 6(float) 2D sampled format:Unknown
18: TypePointer Function 17
30: TypePointer UniformConstant 17
31(someTex): 30(ptr) Variable UniformConstant
33: 6(float) Constant 1065353216
34: 6(float) Constant 0
35: 7(fvec4) ConstantComposite 34 34 34 34
39: TypePointer Input 7(fvec4)
40(vpos): 39(ptr) Variable Input
42: TypePointer Output 7(fvec4)
43(@entryPointOutput): 42(ptr) Variable Output
4(main): 2 Function None 3
5: Label
38(vpos): 8(ptr) Variable Function
44(param): 8(ptr) Variable Function
41: 7(fvec4) Load 40(vpos)
Store 38(vpos) 41
45: 7(fvec4) Load 38(vpos)
Store 44(param) 45
46: 7(fvec4) FunctionCall 11(@main(vf4;) 44(param)
Store 43(@entryPointOutput) 46
Return
FunctionEnd
11(@main(vf4;): 7(fvec4) Function None 9
10(vpos): 8(ptr) FunctionParameter
12: Label
14(a1.n.y): 13(ptr) Variable Function
15(a2.n.y): 13(ptr) Variable Function
19(a1.n.texNested): 18(ptr) Variable Function
20(a2.n.texNested): 18(ptr) Variable Function
22(b.n.y): 13(ptr) Variable Function
24(b.n.texNested): 18(ptr) Variable Function
26(n.y): 13(ptr) Variable Function
28(n.texNested): 18(ptr) Variable Function
16: 6(float) Load 15(a2.n.y)
Store 14(a1.n.y) 16
21: 17 Load 20(a2.n.texNested)
Store 19(a1.n.texNested) 21
23: 6(float) Load 14(a1.n.y)
Store 22(b.n.y) 23
25: 17 Load 19(a1.n.texNested)
Store 24(b.n.texNested) 25
27: 6(float) Load 22(b.n.y)
Store 26(n.y) 27
29: 17 Load 24(b.n.texNested)
Store 28(n.texNested) 29
32: 17 Load 31(someTex)
Store 20(a2.n.texNested) 32
Store 14(a1.n.y) 33
ReturnValue 35
FunctionEnd