mirror of
https://github.com/KhronosGroup/glslang
synced 2024-11-14 22:01:04 +00:00
367 lines
17 KiB
Plaintext
367 lines
17 KiB
Plaintext
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hlsl.partialFlattenLocal.vert
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WARNING: AST will form illegal SPIR-V; need to transform to legalize
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Shader version: 500
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0:? Sequence
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0:12 Function Definition: @main(vf4; ( temp 4-component vector of float)
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0:12 Function Parameters:
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0:12 'pos' ( in 4-component vector of float)
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0:? Sequence
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0:14 move second child to first child ( temp texture2D)
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0:? 'packed.tex' ( temp texture2D)
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0:14 'tex' ( uniform texture2D)
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0:15 move second child to first child ( temp 3-component vector of float)
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0:15 direct index ( temp 3-component vector of float)
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0:? 'packed.pos' ( temp 3-element array of 3-component vector of float)
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0:15 Constant:
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0:15 0 (const int)
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0:? Constant:
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0:? 0.000000
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0:? 0.000000
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0:? 0.000000
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0:16 move second child to first child ( temp 2-component vector of float)
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0:16 direct index ( temp 2-component vector of float)
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0:? 'packed.uv' ( temp 2-element array of 2-component vector of float)
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0:16 Constant:
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0:16 0 (const int)
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0:? Constant:
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0:? 0.000000
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0:? 1.000000
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0:17 move second child to first child ( temp float)
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0:? 'packed.x' ( temp float)
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0:17 Constant:
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0:17 1.000000
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0:18 move second child to first child ( temp int)
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0:? 'packed.n' ( temp int)
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0:18 Constant:
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0:18 3 (const int)
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0:20 Sequence
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0:20 move second child to first child ( temp int)
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0:20 'i' ( temp int)
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0:20 Constant:
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0:20 0 (const int)
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0:20 Loop with condition tested first
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0:20 Loop Condition
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0:20 Compare Less Than ( temp bool)
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0:20 'i' ( temp int)
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0:20 Constant:
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0:20 1 (const int)
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0:20 Loop Body
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0:? Sequence
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0:21 add second child into first child ( temp 2-component vector of float)
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0:21 vector swizzle ( temp 2-component vector of float)
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0:21 indirect index ( temp 3-component vector of float)
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0:? 'packed.pos' ( temp 3-element array of 3-component vector of float)
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0:21 'i' ( temp int)
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0:21 Sequence
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0:21 Constant:
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0:21 0 (const int)
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0:21 Constant:
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0:21 1 (const int)
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0:21 indirect index ( temp 2-component vector of float)
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0:? 'packed.uv' ( temp 2-element array of 2-component vector of float)
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0:21 'i' ( temp int)
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0:20 Loop Terminal Expression
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0:20 Pre-Increment ( temp int)
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0:20 'i' ( temp int)
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0:24 Sequence
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0:24 Sequence
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0:24 move second child to first child ( temp texture2D)
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0:? 'packed2.tex' ( temp texture2D)
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0:? 'packed.tex' ( temp texture2D)
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0:24 move second child to first child ( temp 3-element array of 3-component vector of float)
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0:? 'packed2.pos' ( temp 3-element array of 3-component vector of float)
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0:? 'packed.pos' ( temp 3-element array of 3-component vector of float)
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0:24 move second child to first child ( temp 2-element array of 2-component vector of float)
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0:? 'packed2.uv' ( temp 2-element array of 2-component vector of float)
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0:? 'packed.uv' ( temp 2-element array of 2-component vector of float)
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0:24 move second child to first child ( temp float)
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0:? 'packed2.x' ( temp float)
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0:? 'packed.x' ( temp float)
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0:24 move second child to first child ( temp int)
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0:? 'packed2.n' ( temp int)
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0:? 'packed.n' ( temp int)
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0:26 Branch: Return with expression
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0:26 add ( temp 4-component vector of float)
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0:26 'pos' ( in 4-component vector of float)
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0:? Construct vec4 ( temp 4-component vector of float)
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0:26 direct index ( temp 3-component vector of float)
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0:? 'packed2.pos' ( temp 3-element array of 3-component vector of float)
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0:26 Constant:
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0:26 0 (const int)
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0:26 Constant:
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0:26 0.000000
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0:12 Function Definition: main( ( temp void)
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0:12 Function Parameters:
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0:? Sequence
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0:12 move second child to first child ( temp 4-component vector of float)
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0:? 'pos' ( temp 4-component vector of float)
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0:? 'pos' (layout( location=0) in 4-component vector of float)
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0:12 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' ( out 4-component vector of float Position)
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0:12 Function Call: @main(vf4; ( temp 4-component vector of float)
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0:? 'pos' ( temp 4-component vector of float)
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0:? Linker Objects
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0:? 'tex' ( uniform texture2D)
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0:? '@entryPointOutput' ( out 4-component vector of float Position)
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0:? 'pos' (layout( location=0) in 4-component vector of float)
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Linked vertex stage:
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Shader version: 500
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0:? Sequence
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0:12 Function Definition: @main(vf4; ( temp 4-component vector of float)
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0:12 Function Parameters:
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0:12 'pos' ( in 4-component vector of float)
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0:? Sequence
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0:14 move second child to first child ( temp texture2D)
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0:? 'packed.tex' ( temp texture2D)
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0:14 'tex' ( uniform texture2D)
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0:15 move second child to first child ( temp 3-component vector of float)
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0:15 direct index ( temp 3-component vector of float)
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0:? 'packed.pos' ( temp 3-element array of 3-component vector of float)
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0:15 Constant:
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0:15 0 (const int)
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0:? Constant:
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0:? 0.000000
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0:? 0.000000
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0:? 0.000000
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0:16 move second child to first child ( temp 2-component vector of float)
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0:16 direct index ( temp 2-component vector of float)
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0:? 'packed.uv' ( temp 2-element array of 2-component vector of float)
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0:16 Constant:
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0:16 0 (const int)
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0:? Constant:
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0:? 0.000000
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0:? 1.000000
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0:17 move second child to first child ( temp float)
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0:? 'packed.x' ( temp float)
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0:17 Constant:
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0:17 1.000000
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0:18 move second child to first child ( temp int)
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0:? 'packed.n' ( temp int)
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0:18 Constant:
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0:18 3 (const int)
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0:20 Sequence
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0:20 move second child to first child ( temp int)
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0:20 'i' ( temp int)
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0:20 Constant:
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0:20 0 (const int)
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0:20 Loop with condition tested first
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0:20 Loop Condition
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0:20 Compare Less Than ( temp bool)
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0:20 'i' ( temp int)
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0:20 Constant:
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0:20 1 (const int)
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0:20 Loop Body
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0:? Sequence
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0:21 add second child into first child ( temp 2-component vector of float)
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0:21 vector swizzle ( temp 2-component vector of float)
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0:21 indirect index ( temp 3-component vector of float)
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0:? 'packed.pos' ( temp 3-element array of 3-component vector of float)
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0:21 'i' ( temp int)
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0:21 Sequence
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0:21 Constant:
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0:21 0 (const int)
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0:21 Constant:
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0:21 1 (const int)
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0:21 indirect index ( temp 2-component vector of float)
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0:? 'packed.uv' ( temp 2-element array of 2-component vector of float)
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0:21 'i' ( temp int)
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0:20 Loop Terminal Expression
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0:20 Pre-Increment ( temp int)
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0:20 'i' ( temp int)
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0:24 Sequence
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0:24 Sequence
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0:24 move second child to first child ( temp texture2D)
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0:? 'packed2.tex' ( temp texture2D)
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0:? 'packed.tex' ( temp texture2D)
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0:24 move second child to first child ( temp 3-element array of 3-component vector of float)
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0:? 'packed2.pos' ( temp 3-element array of 3-component vector of float)
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0:? 'packed.pos' ( temp 3-element array of 3-component vector of float)
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0:24 move second child to first child ( temp 2-element array of 2-component vector of float)
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0:? 'packed2.uv' ( temp 2-element array of 2-component vector of float)
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0:? 'packed.uv' ( temp 2-element array of 2-component vector of float)
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0:24 move second child to first child ( temp float)
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0:? 'packed2.x' ( temp float)
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0:? 'packed.x' ( temp float)
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0:24 move second child to first child ( temp int)
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0:? 'packed2.n' ( temp int)
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0:? 'packed.n' ( temp int)
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0:26 Branch: Return with expression
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0:26 add ( temp 4-component vector of float)
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0:26 'pos' ( in 4-component vector of float)
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0:? Construct vec4 ( temp 4-component vector of float)
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0:26 direct index ( temp 3-component vector of float)
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0:? 'packed2.pos' ( temp 3-element array of 3-component vector of float)
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0:26 Constant:
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0:26 0 (const int)
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0:26 Constant:
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0:26 0.000000
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0:12 Function Definition: main( ( temp void)
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0:12 Function Parameters:
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0:? Sequence
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0:12 move second child to first child ( temp 4-component vector of float)
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0:? 'pos' ( temp 4-component vector of float)
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0:? 'pos' (layout( location=0) in 4-component vector of float)
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0:12 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' ( out 4-component vector of float Position)
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0:12 Function Call: @main(vf4; ( temp 4-component vector of float)
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0:? 'pos' ( temp 4-component vector of float)
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0:? Linker Objects
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0:? 'tex' ( uniform texture2D)
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0:? '@entryPointOutput' ( out 4-component vector of float Position)
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0:? 'pos' (layout( location=0) in 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 80002
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// Id's are bound by 97
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Vertex 4 "main" 90 93
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Source HLSL 500
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Name 4 "main"
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Name 11 "@main(vf4;"
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Name 10 "pos"
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Name 15 "packed.tex"
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Name 17 "tex"
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Name 24 "packed.pos"
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Name 35 "packed.uv"
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Name 41 "packed.x"
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Name 43 "packed.n"
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Name 45 "i"
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Name 68 "packed2.tex"
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Name 70 "packed2.pos"
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Name 72 "packed2.uv"
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Name 74 "packed2.x"
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Name 76 "packed2.n"
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Name 88 "pos"
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Name 90 "pos"
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Name 93 "@entryPointOutput"
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Name 94 "param"
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Decorate 17(tex) DescriptorSet 0
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Decorate 90(pos) Location 0
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Decorate 93(@entryPointOutput) BuiltIn Position
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypePointer Function 7(fvec4)
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9: TypeFunction 7(fvec4) 8(ptr)
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13: TypeImage 6(float) 2D sampled format:Unknown
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14: TypePointer Function 13
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16: TypePointer UniformConstant 13
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17(tex): 16(ptr) Variable UniformConstant
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19: TypeVector 6(float) 3
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20: TypeInt 32 0
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21: 20(int) Constant 3
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22: TypeArray 19(fvec3) 21
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23: TypePointer Function 22
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25: TypeInt 32 1
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26: 25(int) Constant 0
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27: 6(float) Constant 0
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28: 19(fvec3) ConstantComposite 27 27 27
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29: TypePointer Function 19(fvec3)
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31: TypeVector 6(float) 2
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32: 20(int) Constant 2
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33: TypeArray 31(fvec2) 32
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34: TypePointer Function 33
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36: 6(float) Constant 1065353216
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37: 31(fvec2) ConstantComposite 27 36
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38: TypePointer Function 31(fvec2)
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40: TypePointer Function 6(float)
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42: TypePointer Function 25(int)
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44: 25(int) Constant 3
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52: 25(int) Constant 1
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53: TypeBool
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89: TypePointer Input 7(fvec4)
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90(pos): 89(ptr) Variable Input
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92: TypePointer Output 7(fvec4)
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93(@entryPointOutput): 92(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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88(pos): 8(ptr) Variable Function
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94(param): 8(ptr) Variable Function
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91: 7(fvec4) Load 90(pos)
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Store 88(pos) 91
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95: 7(fvec4) Load 88(pos)
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Store 94(param) 95
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96: 7(fvec4) FunctionCall 11(@main(vf4;) 94(param)
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Store 93(@entryPointOutput) 96
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Return
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FunctionEnd
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11(@main(vf4;): 7(fvec4) Function None 9
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10(pos): 8(ptr) FunctionParameter
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12: Label
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15(packed.tex): 14(ptr) Variable Function
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24(packed.pos): 23(ptr) Variable Function
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35(packed.uv): 34(ptr) Variable Function
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41(packed.x): 40(ptr) Variable Function
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43(packed.n): 42(ptr) Variable Function
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45(i): 42(ptr) Variable Function
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68(packed2.tex): 14(ptr) Variable Function
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70(packed2.pos): 23(ptr) Variable Function
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72(packed2.uv): 34(ptr) Variable Function
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74(packed2.x): 40(ptr) Variable Function
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76(packed2.n): 42(ptr) Variable Function
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18: 13 Load 17(tex)
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Store 15(packed.tex) 18
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30: 29(ptr) AccessChain 24(packed.pos) 26
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Store 30 28
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39: 38(ptr) AccessChain 35(packed.uv) 26
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Store 39 37
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Store 41(packed.x) 36
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Store 43(packed.n) 44
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Store 45(i) 26
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Branch 46
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46: Label
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LoopMerge 48 49 None
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Branch 50
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50: Label
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51: 25(int) Load 45(i)
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54: 53(bool) SLessThan 51 52
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BranchConditional 54 47 48
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47: Label
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55: 25(int) Load 45(i)
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56: 25(int) Load 45(i)
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57: 38(ptr) AccessChain 35(packed.uv) 56
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58: 31(fvec2) Load 57
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59: 29(ptr) AccessChain 24(packed.pos) 55
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60: 19(fvec3) Load 59
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61: 31(fvec2) VectorShuffle 60 60 0 1
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62: 31(fvec2) FAdd 61 58
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63: 29(ptr) AccessChain 24(packed.pos) 55
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64: 19(fvec3) Load 63
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65: 19(fvec3) VectorShuffle 64 62 3 4 2
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Store 63 65
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Branch 49
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49: Label
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66: 25(int) Load 45(i)
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67: 25(int) IAdd 66 52
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Store 45(i) 67
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Branch 46
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48: Label
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69: 13 Load 15(packed.tex)
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Store 68(packed2.tex) 69
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71: 22 Load 24(packed.pos)
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Store 70(packed2.pos) 71
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73: 33 Load 35(packed.uv)
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Store 72(packed2.uv) 73
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75: 6(float) Load 41(packed.x)
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Store 74(packed2.x) 75
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77: 25(int) Load 43(packed.n)
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Store 76(packed2.n) 77
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78: 7(fvec4) Load 10(pos)
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79: 29(ptr) AccessChain 70(packed2.pos) 26
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80: 19(fvec3) Load 79
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81: 6(float) CompositeExtract 80 0
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82: 6(float) CompositeExtract 80 1
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83: 6(float) CompositeExtract 80 2
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84: 7(fvec4) CompositeConstruct 81 82 83 27
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85: 7(fvec4) FAdd 78 84
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ReturnValue 85
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FunctionEnd
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