glslang/Test/baseResults/hlsl.partialFlattenLocal.vert.out

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hlsl.partialFlattenLocal.vert
WARNING: AST will form illegal SPIR-V; need to transform to legalize
Shader version: 500
0:? Sequence
0:12 Function Definition: @main(vf4; ( temp 4-component vector of float)
0:12 Function Parameters:
0:12 'pos' ( in 4-component vector of float)
0:? Sequence
0:14 move second child to first child ( temp texture2D)
0:? 'packed.tex' ( temp texture2D)
0:14 'tex' ( uniform texture2D)
0:15 move second child to first child ( temp 3-component vector of float)
0:15 direct index ( temp 3-component vector of float)
0:? 'packed.pos' ( temp 3-element array of 3-component vector of float)
0:15 Constant:
0:15 0 (const int)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:16 move second child to first child ( temp 2-component vector of float)
0:16 direct index ( temp 2-component vector of float)
0:? 'packed.uv' ( temp 2-element array of 2-component vector of float)
0:16 Constant:
0:16 0 (const int)
0:? Constant:
0:? 0.000000
0:? 1.000000
0:17 move second child to first child ( temp float)
0:? 'packed.x' ( temp float)
0:17 Constant:
0:17 1.000000
0:18 move second child to first child ( temp int)
0:? 'packed.n' ( temp int)
0:18 Constant:
0:18 3 (const int)
0:20 Sequence
0:20 move second child to first child ( temp int)
0:20 'i' ( temp int)
0:20 Constant:
0:20 0 (const int)
0:20 Loop with condition tested first
0:20 Loop Condition
0:20 Compare Less Than ( temp bool)
0:20 'i' ( temp int)
0:20 Constant:
0:20 1 (const int)
0:20 Loop Body
0:? Sequence
0:21 add second child into first child ( temp 2-component vector of float)
0:21 vector swizzle ( temp 2-component vector of float)
0:21 indirect index ( temp 3-component vector of float)
0:? 'packed.pos' ( temp 3-element array of 3-component vector of float)
0:21 'i' ( temp int)
0:21 Sequence
0:21 Constant:
0:21 0 (const int)
0:21 Constant:
0:21 1 (const int)
0:21 indirect index ( temp 2-component vector of float)
0:? 'packed.uv' ( temp 2-element array of 2-component vector of float)
0:21 'i' ( temp int)
0:20 Loop Terminal Expression
0:20 Pre-Increment ( temp int)
0:20 'i' ( temp int)
0:24 Sequence
0:24 Sequence
0:24 move second child to first child ( temp texture2D)
0:? 'packed2.tex' ( temp texture2D)
0:? 'packed.tex' ( temp texture2D)
0:24 move second child to first child ( temp 3-element array of 3-component vector of float)
0:? 'packed2.pos' ( temp 3-element array of 3-component vector of float)
0:? 'packed.pos' ( temp 3-element array of 3-component vector of float)
0:24 move second child to first child ( temp 2-element array of 2-component vector of float)
0:? 'packed2.uv' ( temp 2-element array of 2-component vector of float)
0:? 'packed.uv' ( temp 2-element array of 2-component vector of float)
0:24 move second child to first child ( temp float)
0:? 'packed2.x' ( temp float)
0:? 'packed.x' ( temp float)
0:24 move second child to first child ( temp int)
0:? 'packed2.n' ( temp int)
0:? 'packed.n' ( temp int)
0:26 Branch: Return with expression
0:26 add ( temp 4-component vector of float)
0:26 'pos' ( in 4-component vector of float)
0:? Construct vec4 ( temp 4-component vector of float)
0:26 direct index ( temp 3-component vector of float)
0:? 'packed2.pos' ( temp 3-element array of 3-component vector of float)
0:26 Constant:
0:26 0 (const int)
0:26 Constant:
0:26 0.000000
0:12 Function Definition: main( ( temp void)
0:12 Function Parameters:
0:? Sequence
0:12 move second child to first child ( temp 4-component vector of float)
0:? 'pos' ( temp 4-component vector of float)
0:? 'pos' (layout( location=0) in 4-component vector of float)
0:12 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' ( out 4-component vector of float Position)
0:12 Function Call: @main(vf4; ( temp 4-component vector of float)
0:? 'pos' ( temp 4-component vector of float)
0:? Linker Objects
0:? 'tex' ( uniform texture2D)
0:? '@entryPointOutput' ( out 4-component vector of float Position)
0:? 'pos' (layout( location=0) in 4-component vector of float)
Linked vertex stage:
Shader version: 500
0:? Sequence
0:12 Function Definition: @main(vf4; ( temp 4-component vector of float)
0:12 Function Parameters:
0:12 'pos' ( in 4-component vector of float)
0:? Sequence
0:14 move second child to first child ( temp texture2D)
0:? 'packed.tex' ( temp texture2D)
0:14 'tex' ( uniform texture2D)
0:15 move second child to first child ( temp 3-component vector of float)
0:15 direct index ( temp 3-component vector of float)
0:? 'packed.pos' ( temp 3-element array of 3-component vector of float)
0:15 Constant:
0:15 0 (const int)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:16 move second child to first child ( temp 2-component vector of float)
0:16 direct index ( temp 2-component vector of float)
0:? 'packed.uv' ( temp 2-element array of 2-component vector of float)
0:16 Constant:
0:16 0 (const int)
0:? Constant:
0:? 0.000000
0:? 1.000000
0:17 move second child to first child ( temp float)
0:? 'packed.x' ( temp float)
0:17 Constant:
0:17 1.000000
0:18 move second child to first child ( temp int)
0:? 'packed.n' ( temp int)
0:18 Constant:
0:18 3 (const int)
0:20 Sequence
0:20 move second child to first child ( temp int)
0:20 'i' ( temp int)
0:20 Constant:
0:20 0 (const int)
0:20 Loop with condition tested first
0:20 Loop Condition
0:20 Compare Less Than ( temp bool)
0:20 'i' ( temp int)
0:20 Constant:
0:20 1 (const int)
0:20 Loop Body
0:? Sequence
0:21 add second child into first child ( temp 2-component vector of float)
0:21 vector swizzle ( temp 2-component vector of float)
0:21 indirect index ( temp 3-component vector of float)
0:? 'packed.pos' ( temp 3-element array of 3-component vector of float)
0:21 'i' ( temp int)
0:21 Sequence
0:21 Constant:
0:21 0 (const int)
0:21 Constant:
0:21 1 (const int)
0:21 indirect index ( temp 2-component vector of float)
0:? 'packed.uv' ( temp 2-element array of 2-component vector of float)
0:21 'i' ( temp int)
0:20 Loop Terminal Expression
0:20 Pre-Increment ( temp int)
0:20 'i' ( temp int)
0:24 Sequence
0:24 Sequence
0:24 move second child to first child ( temp texture2D)
0:? 'packed2.tex' ( temp texture2D)
0:? 'packed.tex' ( temp texture2D)
0:24 move second child to first child ( temp 3-element array of 3-component vector of float)
0:? 'packed2.pos' ( temp 3-element array of 3-component vector of float)
0:? 'packed.pos' ( temp 3-element array of 3-component vector of float)
0:24 move second child to first child ( temp 2-element array of 2-component vector of float)
0:? 'packed2.uv' ( temp 2-element array of 2-component vector of float)
0:? 'packed.uv' ( temp 2-element array of 2-component vector of float)
0:24 move second child to first child ( temp float)
0:? 'packed2.x' ( temp float)
0:? 'packed.x' ( temp float)
0:24 move second child to first child ( temp int)
0:? 'packed2.n' ( temp int)
0:? 'packed.n' ( temp int)
0:26 Branch: Return with expression
0:26 add ( temp 4-component vector of float)
0:26 'pos' ( in 4-component vector of float)
0:? Construct vec4 ( temp 4-component vector of float)
0:26 direct index ( temp 3-component vector of float)
0:? 'packed2.pos' ( temp 3-element array of 3-component vector of float)
0:26 Constant:
0:26 0 (const int)
0:26 Constant:
0:26 0.000000
0:12 Function Definition: main( ( temp void)
0:12 Function Parameters:
0:? Sequence
0:12 move second child to first child ( temp 4-component vector of float)
0:? 'pos' ( temp 4-component vector of float)
0:? 'pos' (layout( location=0) in 4-component vector of float)
0:12 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' ( out 4-component vector of float Position)
0:12 Function Call: @main(vf4; ( temp 4-component vector of float)
0:? 'pos' ( temp 4-component vector of float)
0:? Linker Objects
0:? 'tex' ( uniform texture2D)
0:? '@entryPointOutput' ( out 4-component vector of float Position)
0:? 'pos' (layout( location=0) in 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80002
// Id's are bound by 97
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4 "main" 90 93
Source HLSL 500
Name 4 "main"
Name 11 "@main(vf4;"
Name 10 "pos"
Name 15 "packed.tex"
Name 17 "tex"
Name 24 "packed.pos"
Name 35 "packed.uv"
Name 41 "packed.x"
Name 43 "packed.n"
Name 45 "i"
Name 68 "packed2.tex"
Name 70 "packed2.pos"
Name 72 "packed2.uv"
Name 74 "packed2.x"
Name 76 "packed2.n"
Name 88 "pos"
Name 90 "pos"
Name 93 "@entryPointOutput"
Name 94 "param"
Decorate 17(tex) DescriptorSet 0
Decorate 90(pos) Location 0
Decorate 93(@entryPointOutput) BuiltIn Position
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypePointer Function 7(fvec4)
9: TypeFunction 7(fvec4) 8(ptr)
13: TypeImage 6(float) 2D sampled format:Unknown
14: TypePointer Function 13
16: TypePointer UniformConstant 13
17(tex): 16(ptr) Variable UniformConstant
19: TypeVector 6(float) 3
20: TypeInt 32 0
21: 20(int) Constant 3
22: TypeArray 19(fvec3) 21
23: TypePointer Function 22
25: TypeInt 32 1
26: 25(int) Constant 0
27: 6(float) Constant 0
28: 19(fvec3) ConstantComposite 27 27 27
29: TypePointer Function 19(fvec3)
31: TypeVector 6(float) 2
32: 20(int) Constant 2
33: TypeArray 31(fvec2) 32
34: TypePointer Function 33
36: 6(float) Constant 1065353216
37: 31(fvec2) ConstantComposite 27 36
38: TypePointer Function 31(fvec2)
40: TypePointer Function 6(float)
42: TypePointer Function 25(int)
44: 25(int) Constant 3
52: 25(int) Constant 1
53: TypeBool
89: TypePointer Input 7(fvec4)
90(pos): 89(ptr) Variable Input
92: TypePointer Output 7(fvec4)
93(@entryPointOutput): 92(ptr) Variable Output
4(main): 2 Function None 3
5: Label
88(pos): 8(ptr) Variable Function
94(param): 8(ptr) Variable Function
91: 7(fvec4) Load 90(pos)
Store 88(pos) 91
95: 7(fvec4) Load 88(pos)
Store 94(param) 95
96: 7(fvec4) FunctionCall 11(@main(vf4;) 94(param)
Store 93(@entryPointOutput) 96
Return
FunctionEnd
11(@main(vf4;): 7(fvec4) Function None 9
10(pos): 8(ptr) FunctionParameter
12: Label
15(packed.tex): 14(ptr) Variable Function
24(packed.pos): 23(ptr) Variable Function
35(packed.uv): 34(ptr) Variable Function
41(packed.x): 40(ptr) Variable Function
43(packed.n): 42(ptr) Variable Function
45(i): 42(ptr) Variable Function
68(packed2.tex): 14(ptr) Variable Function
70(packed2.pos): 23(ptr) Variable Function
72(packed2.uv): 34(ptr) Variable Function
74(packed2.x): 40(ptr) Variable Function
76(packed2.n): 42(ptr) Variable Function
18: 13 Load 17(tex)
Store 15(packed.tex) 18
30: 29(ptr) AccessChain 24(packed.pos) 26
Store 30 28
39: 38(ptr) AccessChain 35(packed.uv) 26
Store 39 37
Store 41(packed.x) 36
Store 43(packed.n) 44
Store 45(i) 26
Branch 46
46: Label
LoopMerge 48 49 None
Branch 50
50: Label
51: 25(int) Load 45(i)
54: 53(bool) SLessThan 51 52
BranchConditional 54 47 48
47: Label
55: 25(int) Load 45(i)
56: 25(int) Load 45(i)
57: 38(ptr) AccessChain 35(packed.uv) 56
58: 31(fvec2) Load 57
59: 29(ptr) AccessChain 24(packed.pos) 55
60: 19(fvec3) Load 59
61: 31(fvec2) VectorShuffle 60 60 0 1
62: 31(fvec2) FAdd 61 58
63: 29(ptr) AccessChain 24(packed.pos) 55
64: 19(fvec3) Load 63
65: 19(fvec3) VectorShuffle 64 62 3 4 2
Store 63 65
Branch 49
49: Label
66: 25(int) Load 45(i)
67: 25(int) IAdd 66 52
Store 45(i) 67
Branch 46
48: Label
69: 13 Load 15(packed.tex)
Store 68(packed2.tex) 69
71: 22 Load 24(packed.pos)
Store 70(packed2.pos) 71
73: 33 Load 35(packed.uv)
Store 72(packed2.uv) 73
75: 6(float) Load 41(packed.x)
Store 74(packed2.x) 75
77: 25(int) Load 43(packed.n)
Store 76(packed2.n) 77
78: 7(fvec4) Load 10(pos)
79: 29(ptr) AccessChain 70(packed2.pos) 26
80: 19(fvec3) Load 79
81: 6(float) CompositeExtract 80 0
82: 6(float) CompositeExtract 80 1
83: 6(float) CompositeExtract 80 2
84: 7(fvec4) CompositeConstruct 81 82 83 27
85: 7(fvec4) FAdd 78 84
ReturnValue 85
FunctionEnd