mirror of
https://github.com/KhronosGroup/glslang
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20 lines
504 B
Plaintext
20 lines
504 B
Plaintext
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#version 460
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#extension GL_NVX_raytracing : enable
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layout(binding = 0, set = 0) uniform accelerationStructureNVX accNV;
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layout(location = 0) rayPayloadNVX vec4 payload;
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layout(shaderRecordNVX) buffer block
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{
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float arr[4];
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vec4 pad;
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};
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void main()
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{
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uint lx = gl_LaunchIDNVX.x;
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uint ly = gl_LaunchIDNVX.y;
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uint sx = gl_LaunchSizeNVX.x;
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uint sy = gl_LaunchSizeNVX.y;
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traceNVX(accNV, lx, ly, sx, sy, 0u, vec3(0.0f), 0.5f, vec3(1.0f), 0.75f, 1);
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arr[3] = 1.0f;
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pad = payload;
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}
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