glslang/Test/450.tesc

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#version 450 core
in gl_PerVertex {
float gl_CullDistance[3];
} gl_in[gl_MaxPatchVertices];
out gl_PerVertex {
float gl_CullDistance[3];
} gl_out[];
void main()
{
gl_out[0].gl_CullDistance[2] = gl_in[1].gl_CullDistance[2];
}