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https://github.com/KhronosGroup/glslang
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35 lines
803 B
GLSL
35 lines
803 B
GLSL
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#version 120
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int a;
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int b, c;
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int d1 = 1;
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int e2 = 2, f;
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int g, h3 = 3;
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int i4[4];
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int j, k5[5];
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int m6[6], m7[7];
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int n8[8], p;
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int ii4[4] = int[](1, 2, 3, 4);
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int ij, ik5[5] = int[](5, 6, 7, 8, 9);
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int im2[2] = int[](10, 11), im3[3] = int[](12, 13, 14);
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int in8[4] = int[](21, 22, 23, 24), ip;
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void vi4[4] = int[](1, 2, 3, 4);
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void vj, vk5[5] = int[](5, 6, 7, 8, 9);
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void vm2[2] = int[](10, 11), vm3[3] = int[](12, 13, 14);
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void vn8[4] = int[](21, 22, 23, 24), vp;
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int gl_vi4[4] = int[](1, 2, 3, 4);
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int gl_vj, gl_vk5[5] = int[](5, 6, 7, 8, 9);
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int gl_vm2[2] = int[](10, 11), gl_vm3[3] = int[](12, 13, 14);
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int gl_vn8[4] = int[](21, 22, 23, 24), gl_vp;
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void main()
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{
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while (bool cond = b < c);
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while (int icond = b);
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while (bool gl_cond = b < c);
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}
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