2016-07-15 17:22:24 +00:00
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hlsl.getdimensions.dx10.vert
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Shader version: 450
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0:? Sequence
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2016-09-28 05:09:32 +00:00
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0:11 Function Definition: main( (temp structure{temp 4-component vector of float Pos})
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2016-07-15 17:22:24 +00:00
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0:11 Function Parameters:
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0:? Sequence
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0:21 Sequence
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0:21 move second child to first child (temp uint)
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0:21 'sizeQueryTemp' (temp uint)
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0:21 textureSize (temp uint)
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2016-07-29 20:28:39 +00:00
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0:21 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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2016-07-15 17:22:24 +00:00
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0:21 move second child to first child (temp uint)
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0:21 'WidthU' (temp uint)
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0:21 'sizeQueryTemp' (temp uint)
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0:22 Sequence
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0:22 move second child to first child (temp uint)
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0:22 'sizeQueryTemp' (temp uint)
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0:22 textureSize (temp uint)
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2016-07-29 20:28:39 +00:00
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0:22 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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2016-07-15 17:22:24 +00:00
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0:22 Constant:
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0:22 6 (const uint)
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0:22 move second child to first child (temp uint)
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0:22 'WidthU' (temp uint)
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0:22 'sizeQueryTemp' (temp uint)
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0:22 move second child to first child (temp uint)
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0:22 'NumberOfLevelsU' (temp uint)
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0:22 textureQueryLevels (temp uint)
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2016-07-29 20:28:39 +00:00
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0:22 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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2016-07-15 17:22:24 +00:00
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0:24 move second child to first child (temp 4-component vector of float)
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2016-09-20 04:16:09 +00:00
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0:24 Pos: direct index for structure (temp 4-component vector of float)
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0:24 'vsout' (temp structure{temp 4-component vector of float Pos})
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2016-07-15 17:22:24 +00:00
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0:24 Constant:
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0:24 0 (const int)
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0:? Constant:
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0:? 0.000000
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0:? 0.000000
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0:? 0.000000
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0:? 0.000000
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2016-09-16 09:05:12 +00:00
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0:? Sequence
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0:? Sequence
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0:26 move second child to first child (temp 4-component vector of float)
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0:? 'Pos' (out 4-component vector of float Position)
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2016-09-20 04:16:09 +00:00
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0:26 Pos: direct index for structure (temp 4-component vector of float)
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0:26 'vsout' (temp structure{temp 4-component vector of float Pos})
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2016-09-16 09:05:12 +00:00
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0:26 Constant:
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0:26 0 (const int)
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2016-08-28 21:00:23 +00:00
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0:26 Branch: Return
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2016-07-15 17:22:24 +00:00
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0:? Linker Objects
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2016-07-29 20:28:39 +00:00
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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2016-09-16 07:52:14 +00:00
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0:? 'Pos' (out 4-component vector of float Position)
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2016-07-15 17:22:24 +00:00
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Linked vertex stage:
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Shader version: 450
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0:? Sequence
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2016-09-28 05:09:32 +00:00
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0:11 Function Definition: main( (temp structure{temp 4-component vector of float Pos})
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2016-07-15 17:22:24 +00:00
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0:11 Function Parameters:
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0:? Sequence
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0:21 Sequence
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0:21 move second child to first child (temp uint)
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0:21 'sizeQueryTemp' (temp uint)
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0:21 textureSize (temp uint)
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2016-07-29 20:28:39 +00:00
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0:21 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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2016-07-15 17:22:24 +00:00
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0:21 move second child to first child (temp uint)
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0:21 'WidthU' (temp uint)
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0:21 'sizeQueryTemp' (temp uint)
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0:22 Sequence
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0:22 move second child to first child (temp uint)
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0:22 'sizeQueryTemp' (temp uint)
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0:22 textureSize (temp uint)
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2016-07-29 20:28:39 +00:00
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0:22 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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2016-07-15 17:22:24 +00:00
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0:22 Constant:
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0:22 6 (const uint)
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0:22 move second child to first child (temp uint)
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0:22 'WidthU' (temp uint)
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0:22 'sizeQueryTemp' (temp uint)
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0:22 move second child to first child (temp uint)
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0:22 'NumberOfLevelsU' (temp uint)
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0:22 textureQueryLevels (temp uint)
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2016-07-29 20:28:39 +00:00
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0:22 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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2016-07-15 17:22:24 +00:00
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0:24 move second child to first child (temp 4-component vector of float)
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2016-09-20 04:16:09 +00:00
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0:24 Pos: direct index for structure (temp 4-component vector of float)
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0:24 'vsout' (temp structure{temp 4-component vector of float Pos})
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2016-07-15 17:22:24 +00:00
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0:24 Constant:
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0:24 0 (const int)
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0:? Constant:
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0:? 0.000000
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0:? 0.000000
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0:? 0.000000
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0:? 0.000000
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2016-09-16 09:05:12 +00:00
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0:? Sequence
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0:? Sequence
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0:26 move second child to first child (temp 4-component vector of float)
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0:? 'Pos' (out 4-component vector of float Position)
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2016-09-20 04:16:09 +00:00
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0:26 Pos: direct index for structure (temp 4-component vector of float)
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0:26 'vsout' (temp structure{temp 4-component vector of float Pos})
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2016-09-16 09:05:12 +00:00
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0:26 Constant:
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0:26 0 (const int)
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2016-08-28 21:00:23 +00:00
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0:26 Branch: Return
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2016-07-15 17:22:24 +00:00
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0:? Linker Objects
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2016-07-29 20:28:39 +00:00
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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2016-09-16 07:52:14 +00:00
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0:? 'Pos' (out 4-component vector of float Position)
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2016-07-15 17:22:24 +00:00
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// Module Version 10000
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// Generated by (magic number): 80001
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2016-09-16 09:05:12 +00:00
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// Id's are bound by 43
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2016-07-15 17:22:24 +00:00
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Capability Shader
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Capability Sampled1D
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Capability ImageQuery
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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2016-09-16 09:05:12 +00:00
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EntryPoint Vertex 4 "main" 36
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2016-07-15 17:22:24 +00:00
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Name 4 "main"
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Name 8 "sizeQueryTemp"
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Name 12 "g_tTex1df4"
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Name 16 "WidthU"
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Name 18 "sizeQueryTemp"
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Name 23 "NumberOfLevelsU"
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Name 27 "VS_OUTPUT"
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MemberName 27(VS_OUTPUT) 0 "Pos"
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Name 29 "vsout"
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2016-09-16 09:05:12 +00:00
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Name 36 "Pos"
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Name 42 "g_sSamp"
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2016-07-15 17:22:24 +00:00
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Decorate 12(g_tTex1df4) DescriptorSet 0
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2016-07-29 20:28:39 +00:00
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Decorate 12(g_tTex1df4) Binding 0
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2016-09-16 09:05:12 +00:00
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Decorate 36(Pos) BuiltIn Position
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Decorate 42(g_sSamp) DescriptorSet 0
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Decorate 42(g_sSamp) Binding 0
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2016-07-15 17:22:24 +00:00
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2: TypeVoid
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3: TypeFunction 2
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6: TypeInt 32 0
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7: TypePointer Function 6(int)
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9: TypeFloat 32
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10: TypeImage 9(float) 1D sampled format:Unknown
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11: TypePointer UniformConstant 10
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12(g_tTex1df4): 11(ptr) Variable UniformConstant
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14: TypeInt 32 1
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20: 6(int) Constant 6
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26: TypeVector 9(float) 4
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27(VS_OUTPUT): TypeStruct 26(fvec4)
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28: TypePointer Function 27(VS_OUTPUT)
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30: 14(int) Constant 0
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31: 9(float) Constant 0
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32: 26(fvec4) ConstantComposite 31 31 31 31
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33: TypePointer Function 26(fvec4)
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2016-09-16 09:05:12 +00:00
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35: TypePointer Output 26(fvec4)
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36(Pos): 35(ptr) Variable Output
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40: TypeSampler
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41: TypePointer UniformConstant 40
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42(g_sSamp): 41(ptr) Variable UniformConstant
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2016-07-15 17:22:24 +00:00
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4(main): 2 Function None 3
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5: Label
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8(sizeQueryTemp): 7(ptr) Variable Function
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16(WidthU): 7(ptr) Variable Function
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18(sizeQueryTemp): 7(ptr) Variable Function
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23(NumberOfLevelsU): 7(ptr) Variable Function
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29(vsout): 28(ptr) Variable Function
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13: 10 Load 12(g_tTex1df4)
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15: 14(int) ImageQuerySize 13
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Store 8(sizeQueryTemp) 15
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17: 6(int) Load 8(sizeQueryTemp)
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Store 16(WidthU) 17
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19: 10 Load 12(g_tTex1df4)
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21: 14(int) ImageQuerySizeLod 19 20
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Store 18(sizeQueryTemp) 21
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22: 6(int) Load 18(sizeQueryTemp)
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Store 16(WidthU) 22
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24: 10 Load 12(g_tTex1df4)
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25: 14(int) ImageQueryLevels 24
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Store 23(NumberOfLevelsU) 25
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34: 33(ptr) AccessChain 29(vsout) 30
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Store 34 32
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2016-09-16 09:05:12 +00:00
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37: 33(ptr) AccessChain 29(vsout) 30
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38: 26(fvec4) Load 37
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Store 36(Pos) 38
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2016-08-28 21:00:23 +00:00
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Return
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2016-07-15 17:22:24 +00:00
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FunctionEnd
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