mirror of
https://github.com/KhronosGroup/glslang
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15 lines
367 B
GLSL
15 lines
367 B
GLSL
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SamplerState g_sSamp : register(s0);
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SamplerComparisonState g_sSampCmp : register(s1);
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uniform Texture1D <float4> g_tTex : register(t3);
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float4 main() : SV_Target0
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{
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// This texture is used with both shadow modes. It will need post-compilation
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// legalization.
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g_tTex.SampleCmp(g_sSampCmp, 0.1, 0.75);
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g_tTex.Sample(g_sSamp, 0.1);
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return 0;
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}
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