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https://github.com/KhronosGroup/glslang
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16 lines
398 B
GLSL
16 lines
398 B
GLSL
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void main(out float4 pos : SV_Position,
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out float2 clip[2] : SV_ClipDistance, // array of vector float
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out float2 cull[2] : SV_CullDistance) // array of vector float
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{
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pos = 1.0f.xxxx;
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clip[0].x = 0.5f;
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clip[0].y = 0.6f;
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clip[1].x = 0.7f;
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clip[1].y = 0.8f;
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cull[0].x = 0.525f;
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cull[0].y = 0.625f;
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cull[1].x = 0.725f;
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cull[1].y = 0.825f;
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}
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