mirror of
https://github.com/KhronosGroup/glslang
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26 lines
649 B
GLSL
26 lines
649 B
GLSL
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RWByteAddressBuffer sbuf;
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float4 main(uint pos : FOO) : SV_Target0
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{
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uint u;
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sbuf.InterlockedAdd(8, 1);
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sbuf.InterlockedAdd(8, 1, u);
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sbuf.InterlockedAnd(8, 1);
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sbuf.InterlockedAnd(8, 1, u);
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sbuf.InterlockedCompareExchange(8, 1, 2, u);
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// sbuf.InterlockedCompareStore(8, 1, 2); // TODO: ...
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sbuf.InterlockedExchange(8, 1, u);
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sbuf.InterlockedMax(8, 1);
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sbuf.InterlockedMax(8, 1, u);
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sbuf.InterlockedMin(8, 1);
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sbuf.InterlockedMin(8, 1, u);
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sbuf.InterlockedOr(8, 1);
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sbuf.InterlockedOr(8, 1, u);
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sbuf.InterlockedXor(8, 1);
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sbuf.InterlockedXor(8, 1, u);
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return sbuf.Load(pos);
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}
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