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19 lines
271 B
GLSL
19 lines
271 B
GLSL
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#version 450
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layout(location=0) out vec4 color;
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layout (push_constant) uniform PushConstantBlock
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{
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vec4 color;
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vec4 color2;
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float scale;
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} uPC;
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vec4 getColor2();
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float getScale();
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void main()
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{
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color = uPC.color + getColor2() * getScale();
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}
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