glslang/Test/hlsl.samplecmp.negative2.frag

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Texture2D g_shadowTex;
SamplerState g_shadowSampler;
float4 main() : SV_Target0
{
g_shadowTex.GatherCmpRed(g_shadowSampler, float2(0,0), 0, int2(0,0)); // ERROR (should be comparison sampler)
return 0;
}