glslang/Test/lineContinuation100.vert

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#version 100
// this file cont\
ains no errors other than the #error which are there to see if line numbering for errors is correct
#error e1
float f\
oo; // same as 'float foo;'
#error e2
#define MAIN void main() \
{ \
gl_Position = vec4(foo); \
}
#error e3
MAIN